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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317830 times)

Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1710 on: July 15, 2011, 10:58:00 pm »

Bay12Games: Where the answer to every indy game query is "just look through the source files!"


We're not all CS Students, guys.

https://github.com/Whales/Cataclysm/blob/master/pldata.h

Yeah cuz, you need a PhD and a BsC and an advanced degree in rocket science to, I dunno... read.
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Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1711 on: July 15, 2011, 11:16:15 pm »

6) Last on the list, which may be a surprise to some, is firearms. It is not useful to fire at a zombie and get swarmed by a horde. They take up a lot of space and require ammo. They don't use the strength skill. The only situation I might have needed a firearm were the turrets in the science lab. Otherwise I just use them for fun. I imagine they might be useful with skills high, but you have to grind through a lot of ammo and spawned zombies to get there.

I can tell that you have never used a crossbow before.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1712 on: July 15, 2011, 11:17:44 pm »

Silenced pistols are pretty excellent for anyone too, even if you don't kill the zombie, it's nice to only need to whack them once to take them down.
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Virroken

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1713 on: July 15, 2011, 11:18:23 pm »

How to make nail board traps?
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1714 on: July 15, 2011, 11:19:01 pm »

6) Last on the list, which may be a surprise to some, is firearms. It is not useful to fire at a zombie and get swarmed by a horde. They take up a lot of space and require ammo. They don't use the strength skill. The only situation I might have needed a firearm were the turrets in the science lab. Otherwise I just use them for fun. I imagine they might be useful with skills high, but you have to grind through a lot of ammo and spawned zombies to get there.

I can tell that you have never used a crossbow before.

silencer on a no-recoil SIG handgun (don't remember the name)  with .22 LS ammo (i think). it pwns everything until you make a reckless mistake

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1715 on: July 15, 2011, 11:20:03 pm »

I think you need a certain level of mechanical skill to craft the trap, then you (a)pply it
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Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1716 on: July 15, 2011, 11:27:55 pm »

6) Last on the list, which may be a surprise to some, is firearms. It is not useful to fire at a zombie and get swarmed by a horde. They take up a lot of space and require ammo. They don't use the strength skill. The only situation I might have needed a firearm were the turrets in the science lab. Otherwise I just use them for fun. I imagine they might be useful with skills high, but you have to grind through a lot of ammo and spawned zombies to get there.

I can tell that you have never used a crossbow before.

silencer on a no-recoil SIG handgun (don't remember the name)  with .22 LS ammo (i think). it pwns everything until you make a reckless mistake

I meant that crossbows use strength (only to shorten reload times though) and that ammo for them isn't a problem because you can pick it back up where it landed and for another reason that's a spoiler.

Spoiler (click to show/hide)
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1717 on: July 15, 2011, 11:49:39 pm »

6) Last on the list, which may be a surprise to some, is firearms. It is not useful to fire at a zombie and get swarmed by a horde. They take up a lot of space and require ammo. They don't use the strength skill. The only situation I might have needed a firearm were the turrets in the science lab. Otherwise I just use them for fun. I imagine they might be useful with skills high, but you have to grind through a lot of ammo and spawned zombies to get there.

I can tell that you have never used a crossbow before.

silencer on a no-recoil SIG handgun (don't remember the name)  with .22 LS ammo (i think). it pwns everything until you make a reckless mistake

I meant that crossbows use strength (only to shorten reload times though) and that ammo for them isn't a problem because you can pick it back up where it landed and for another reason that's a spoiler.

Spoiler (click to show/hide)

That search order is for the starting house. I have never found a crossbow in a starting house, or a silencer.

Pickyness aside, I actually forgot about crossbows.
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1718 on: July 16, 2011, 12:00:07 am »

Silenced Marlin E with .22 LR. Amazingly powerful, VERY accurate at 95 accuracy, and ammo comes in batches of 100. Need something with umph though to take care of armored foes, though it makes a great way to train against turrets if you can find a safe spot.
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Tnx

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1719 on: July 16, 2011, 12:57:25 am »

I just walked into a house with paper walls set everywhere.  What is this a reference to?
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1720 on: July 16, 2011, 01:07:50 am »

I just walked into a house with paper walls set everywhere.  What is this a reference to?

That was a house colonized by giant wasps.

Suggestion: There should be a massive carpload of traits that determine what makes you happy/sad. For example, some characters might enjoy reading those boring technical books, or get a morale boost whenever they improve a skill. Or they might just have a "favorite food" or something.
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1721 on: July 16, 2011, 01:11:22 am »

I just walked into a house with paper walls set everywhere.  What is this a reference to?

get out. run. run. don't stop until you're at least 3 blocks away.

Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1722 on: July 16, 2011, 01:18:15 am »

Does anyone use the crafting? The only time I use it is when I can't find a good melee weapon so I make a spear. The pipe bombs and grenades and stuff look useful, though.

Another suggestion: You should be able to use stuff in any of the squares you can get items from as though you had it in your inventory when crafting.
« Last Edit: July 16, 2011, 01:20:12 am by Angle »
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Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1723 on: July 16, 2011, 01:19:25 am »

Yes, since with a high science you can make some of the CBM's. And alot of other useful stuff.
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1724 on: July 16, 2011, 01:22:35 am »

I just walked into a house with paper walls set everywhere.  What is this a reference to?

That was a house colonized by giant wasps.

Suggestion: There should be a massive carpload of traits that determine what makes you happy/sad. For example, some characters might enjoy reading those boring technical books, or get a morale boost whenever they improve a skill. Or they might just have a "favorite food" or something.
Possibly later, but then you get into real min maxing. "Alright, I'll just hate every form of food out there except cooked meat, take animal empathy and a point of butchering, and look, lots of extra points."

@Angle: Molotovs are incredibly useful. As for the rest, cooking meat is also good, and some of the traps are excellent. Being able to place and remove bear traps is incredibly useful. Crossbow traps too, though less so. Better to find a crossbow trap grouping and lure zombies through to get easy crossbows.

Second ninja edit: BD, only CBM you can make at the moment are batteries, which are useful, but not excessively so.
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