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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1298715 times)

Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1470 on: July 11, 2011, 10:10:44 am »

Wait, I wasn't supposed to leave the tutorial building?  When I started the walls were rubble.  I think there was a massive fire just south of it, too.

Also, I kept running into buildings on fire in the server version.

ToonyMan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1471 on: July 11, 2011, 10:53:32 am »

The tutorial mode works differently.  It'll still be on fire when you start tutorial again.
That's how the main game works too. ;_;
Why don't people get that?
I never realize.  When I look at the map in the normal game mode in new games it always seems different to me.  Only when I start in a building that was on fire before do I get the message.
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Yoink

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1472 on: July 11, 2011, 10:56:56 am »

Huh... Perhaps I just have a really big world, then, as I don't think I've noticed any familiar landmarks.
Although, I am using a slightly old version...
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Vucar Fikodastesh

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1473 on: July 11, 2011, 12:17:59 pm »

i just learnt that petrol explodes! if I put in a container, can I pour it out?

You can pour out containers by 'w'ielding them, and 'U'nloading.
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

Ochita

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1474 on: July 11, 2011, 01:34:47 pm »

Hmm..

How exactly do you dig, and barricade?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1475 on: July 11, 2011, 01:39:23 pm »

To barricade you (a)pply a hammer to a doorframe or windowframe I think.
To dig you (a)pply a shovel to a diggable tile.
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Reelyanoob

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1476 on: July 11, 2011, 02:01:25 pm »

Dig a wide trench of holes outside the barricaded windows, otherwise, zombies smash'em down while you're trying to sleep, and you gotta go outside "zombie clearing".
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1477 on: July 11, 2011, 02:12:29 pm »

On Ubuntu the folder data is protected and i can't delete is.. but i can rename and create a new folder save...but the new folder is protected and i can't delete.... any solution???

New for update?
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Chex Warrior

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1478 on: July 11, 2011, 02:30:28 pm »

My god this game is a real blast! I just ran down the street shooting zombies wildly with a shotgun, ran out of ammo, smashed a pharmacy window and snagged some drugs then barricaded myself in a room and "read" a Playboy to boost my morale. Also snagged some pot off a hippy zombie.

Great job Whales and thank you headswe for the windows binaries!

(Also, first post, hello all)
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coolguy1351

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1479 on: July 11, 2011, 02:52:57 pm »

Hey, minor glitch in 1.3.7: Fleet-Footed gives no speed bonus.
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userpay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1480 on: July 11, 2011, 03:06:48 pm »

Dig a wide trench of holes outside the barricaded windows, otherwise, zombies smash'em down while you're trying to sleep, and you gotta go outside "zombie clearing".

Even with a trench 4 to 5 holes deep I still get knockers, though those are mostly the necromancers I think. They're surprisingly study.
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Reelyanoob

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1481 on: July 11, 2011, 03:12:23 pm »

I went for 10-wide trench eventually so I could get some sleep. Also I think Necro's were reviving the ones who got killed on the trenches before, so they get a bit closer each time.
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1482 on: July 11, 2011, 03:15:31 pm »

Drop some crossbow traps and beartraps on the inside if you can.

I've been doing some thinking on thunderstorms, and I seem to feel that thunderstorms should either randomly increase or decrease the spawn clock, since sometimes you have a burst of thunder directly overhead, other times, its 5 miles away.
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Skeeblix

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1483 on: July 11, 2011, 03:35:40 pm »

This is awesome! One thing, though. Does anyone else keep finding stairs down that have no connecting up stairs? I just had to trash a character because of this, all before the poor bastard even got to leave his house.
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Cheese

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1484 on: July 11, 2011, 04:26:11 pm »

This is a pretty great game, but the windows port crashes every other minute for me. Is there a way to increase stability? I'm on Windows XP.
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