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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1318356 times)

Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1365 on: July 08, 2011, 07:03:52 pm »

Hey that's practically cheating. Don't do that! XD

I wouldn't say it's cheating. Such a thing really does exist after all, and does in fact work.
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Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1366 on: July 08, 2011, 07:04:21 pm »

Hey that's practically cheating. Don't do that! XD

I wouldn't say it's cheating. Such a thing really does exist after all, and does in fact work.
Yeah, but its still loud as hell.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1367 on: July 08, 2011, 07:07:11 pm »

« Last Edit: July 08, 2011, 07:12:53 pm by Vorbicon »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1368 on: July 08, 2011, 07:32:53 pm »

Hey that's practically cheating. Don't do that! XD

I wouldn't say it's cheating. Such a thing really does exist after all, and does in fact work.

Yeah, but doesn't it degrade to unusability after a few shots?  Don't pistol silencers do that, even?

You can make royal jelly you know.

Also, anyone else feel animal empathy is incredibly powerful for a 1 point advantage?

Animal empathy is a little broken.  I'll fix it.

I'm still unclear on whether it's possible to "clear out" an area.  It seems to me, it should be possible to sit around one place and just keep zombies until no more come.

It is. but eh good luck.

Yeah, I was going to caveat that you probably can't enough ammo to singularly wipe out spawning in an area, but it'd be fun to try.  I feel like I've crowbar'd enough zombies around my safehouse at this point that there just shouldn't be any more around.

I also enjoy that I left a verb out of that sentence.  I just keep zombies until no more come.  My whole zombies.

I accidentally a whole zombie.
But yeah, if you spend 4 or 5 days in one area, you'll find that it's less populated.  Most towns have around 1000 - 5000 zombies (depending on their size).  That'll take a while!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1369 on: July 08, 2011, 07:48:20 pm »

Ran into giant worms last night. Was walking down the road and I noticed mounds of dirt appearing alongside the pavement. Thought "Uh oh, must be some weird bug or glitch", cut across the grass to search a home and out pops the beastie.
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Darion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1370 on: July 08, 2011, 07:54:34 pm »

What is the best way to survive? It's very intimidating, when I start I see a lot of zombies, and a i get kinda lost.
Should i get a firearms specialist and get into the first gun shop i meet?

Since you are apparently talking about combat, it's shotguns. Shotguns all the way. I've torn through about a 40 zombie horde with just a Saiga-12 and some 00 shot.

Fair warning, shotguns are LOUD. Many many more zombies will come once you start blasting.

...Of course, it's less of a problem since you have a shotgun.

It may have helped that I was using Janet's shotgun silencer.
Shotgun silencer?
*Imagination*:

Spoiler (click to show/hide)
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quintin522

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1371 on: July 08, 2011, 07:57:26 pm »

*cough* Postal 2 cat silencer *cough*
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1372 on: July 08, 2011, 08:09:44 pm »

Another query regarding bionics.

Does the metabolic interchange work one way, or does increasing power with, say, solar panels satiate the person?
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1373 on: July 08, 2011, 10:20:29 pm »

How long does it take to kick an addiction?  I'm getting nicotine cravings so fast and bad my morale frequently hits -50.  It's been at least a day since my last smoke, and I'm sure it takes longer than that, and I know it's cigarettes but this getting ridiculous.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1375 on: July 08, 2011, 10:44:40 pm »

How long does it take to kick an addiction?  I'm getting nicotine cravings so fast and bad my morale frequently hits -50.  It's been at least a day since my last smoke, and I'm sure it takes longer than that, and I know it's cigarettes but this getting ridiculous.

Also...

I love the weather system, but it's a bit silly that your character is ready commit suicide just because his/her clothes are wet :P

Loving the game. Already one of the best zombie survival games I've seen.
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quintin522

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1376 on: July 08, 2011, 11:20:15 pm »

Where do i generally find bionics? I've been searching this lab for a while and have yet to find any
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1377 on: July 08, 2011, 11:23:27 pm »

Usually, those groups of dead scientists have a few on them. As you might know, they all start with CBM.
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1378 on: July 08, 2011, 11:36:16 pm »

Dead scientist groups, and that's it really, especially if you play via terminal. I modified my personal version to replace the clothes in the dressers with all the bionics, just for kicks, and yeah. Don't do that, they are stupidly powerful with certain combos. Granted, most of them come down to Ethanol Burner + Blood Filter + anything, but there are some crazy other combos that are nasty too. Though, some I find rather fun. Solar Panel + Laser finger = human magnifying glass.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1379 on: July 08, 2011, 11:37:49 pm »

They seem to only carry Medical, Neurological, and Utility modules (as well as the basic power modules). The other stuff like combat modules seem harder to come by.
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