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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1298634 times)

Kicior

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1335 on: July 08, 2011, 05:51:50 am »

Whales
IIRC you said that you plan to change purifier so it doesn't increase attributes. Will there be any way to increase stats permanently?
EDIT: Now, after special ammo is implemented, we need a gun which can use THIS  :P
« Last Edit: July 08, 2011, 07:43:12 am by Kicior »
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Reelyanoob

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1336 on: July 08, 2011, 05:53:20 am »

Mutagen does that now, at a risk. Maybe you meant mutagen not purifier though.
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Grakelin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1337 on: July 08, 2011, 05:54:11 am »

Can't Linux users run standalone as well? That's what I meant by "local version" anyway.
Personally I'm only playing the Windows SDL version.

They can there is a link on the wiki to always up to date linux bins.
www.whoopshop.com/catawiki
EDIT:

Windows Version 1.3.7 released.

https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_SDL_1.3.7.zip

What is new in this version?
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Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1338 on: July 08, 2011, 06:27:44 am »

Can't Linux users run standalone as well? That's what I meant by "local version" anyway.
Personally I'm only playing the Windows SDL version.

They can there is a link on the wiki to always up to date linux bins.
www.whoopshop.com/catawiki
EDIT:

Windows Version 1.3.7 released.

https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_SDL_1.3.7.zip

What is new in this version?


Spoiler (click to show/hide)
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Drakale

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1339 on: July 08, 2011, 09:06:57 am »

The latest windows build seem to be crashing constantly for me a few steps from the start. No error messages, just CTD.

Would it be possible to add some better inventory management tools? Lets say I press the key for eating stuff, only show edibles first with an option to show everything else, like in crawl. Same for throwing, tools, wear, wield etc...
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1340 on: July 08, 2011, 09:52:43 am »

But you can throw pretty much everything, use almost anything somehow, and eat plenty of stuff you aren't supposed! Also it's already planned. :P

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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1341 on: July 08, 2011, 10:12:04 am »

The latest windows build seem to be crashing constantly for me a few steps from the start. No error messages, just CTD.

Would it be possible to add some better inventory management tools? Lets say I press the key for eating stuff, only show edibles first with an option to show everything else, like in crawl. Same for throwing, tools, wear, wield etc...

Not crashing for me. if you are on vista/win7 make sure to run in admin.
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Drakale

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1342 on: July 08, 2011, 11:33:14 am »

But you can throw pretty much everything, use almost anything somehow, and eat plenty of stuff you aren't supposed! Also it's already planned. :P

That's why there is an option to show all :p It just make life easier for hoarders like me that have to sort through pages of stuff. Also, it would be nice to drop more than one item at once in the same way you can select multiple things from containers. A meta-shortcut for item types would be godly, from crawl again. i.e. d : to drop all ammo.

Still crashing randomly, on windows XP.
« Last Edit: July 08, 2011, 11:47:19 am by Drakale »
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1343 on: July 08, 2011, 12:00:36 pm »

Noob question time! I made a bunch of nail boards. How do I set them?
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1344 on: July 08, 2011, 12:33:45 pm »

Nail boards, or nail board traps?

If the traps, (a)pply them, choose direction.

If NOT the traps, you can't set them up.
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1345 on: July 08, 2011, 01:51:21 pm »

Alright. Weird bug time.

Downloaded Head's latest version, with NPC spawning disabled. I genned up a new character, and checked the map to see what was around. I saw a minifort town, filled with the purple @ symbols. Since NPC spawning was disabled, I teleported over to see what was the matter via Map Walk. Upon arriving, I found the closest @ had a wide variety of goods, including a CBM:Ranged Combat, one that I had never seen before, and he was inside a new sort of building. Since the building was sealed, I teleported near another purple @, but after a few more steps, it just did a straight CTD. I noticed a few of the old Debug messages associated with NPCs as well.

Next character genned in that world, I used the z command to view the whole map, then teleported back into the same base. The particular NPC I talked to appears to have been killed, with the goods he was wearing falling down, but nothing in his inventory on the ground. I can not find similar piles for any of the other NPCs that were in that base.

It should also be noted that the first NPC didn't talk or move until I walked up next to him and initiated chat myself. I am not sure if it is because he was in a sealed building with no exit, or if it had to do with the code.
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userpay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1346 on: July 08, 2011, 02:35:24 pm »

So I'm curious, whats the best way to deal with turrets? Seems like melee wouldn't be feasible so rifles or grenades? And npcs are pretty much the only way of getting CMBs installed other than yourself?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1347 on: July 08, 2011, 02:42:31 pm »

Alright. Weird bug time.

Downloaded Head's latest version, with NPC spawning disabled. I genned up a new character, and checked the map to see what was around. I saw a minifort town, filled with the purple @ symbols. Since NPC spawning was disabled, I teleported over to see what was the matter via Map Walk. Upon arriving, I found the closest @ had a wide variety of goods, including a CBM:Ranged Combat, one that I had never seen before, and he was inside a new sort of building. Since the building was sealed, I teleported near another purple @, but after a few more steps, it just did a straight CTD. I noticed a few of the old Debug messages associated with NPCs as well.

Next character genned in that world, I used the z command to view the whole map, then teleported back into the same base. The particular NPC I talked to appears to have been killed, with the goods he was wearing falling down, but nothing in his inventory on the ground. I can not find similar piles for any of the other NPCs that were in that base.

It should also be noted that the first NPC didn't talk or move until I walked up next to him and initiated chat myself. I am not sure if it is because he was in a sealed building with no exit, or if it had to do with the code.

Static NPCs were not disabled.  The VERY first time you play a game with a fresh save folder, the world will be populated with NPCs.  Since they aren't saved, if you save and quit, or start a new character, they'll be gone for-ev-ver.

So I'm curious, whats the best way to deal with turrets? Seems like melee wouldn't be feasible so rifles or grenades? And npcs are pretty much the only way of getting CMBs installed other than yourself?

Spoiler (click to show/hide)
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Darion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1348 on: July 08, 2011, 03:09:53 pm »

What is the best way to survive? It's very intimidating, when I start I see a lot of zombies, and a i get kinda lost.
Should i get a firearms specialist and get into the first gun shop i meet?
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Tarran

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1349 on: July 08, 2011, 03:15:33 pm »

I'd say guns. They haven't failed me that badly so far, and you don't have to get right up into zombie faces to kill them.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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