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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1318181 times)

Tnx

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1320 on: July 07, 2011, 11:13:12 pm »

A church can have alot of wooden chair sections (I'm not sure what the correct terminology is.. pews maybe?), these
can be broken down to harvest wooden planks maybe?

Also, can the generation of houses add random sheds at the backside area of the houses?  Or maybe a small room
attached that serves as a shed?  Typical hardware stuff like nails and tools can be generated here, as well as stocks
of canned foods.
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ToonyMan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1321 on: July 07, 2011, 11:18:05 pm »

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Duane

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1322 on: July 07, 2011, 11:19:31 pm »

I ran into Solomon Grundy or something similar. I dragged his corpse over to my safehouse so it looks like we were working together if I DO die.

OH, OH, ANOTHER BUG: HALLUCINATIONS CAN POP BUBBLE WRAP/ACTIVATE TRAPS.
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Frumple

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1323 on: July 07, 2011, 11:23:47 pm »

klezmer

I think this has convinced me to give cat another try sometime tomorrow. I think the first and last time I played it was a few days after it first showed up on roguebasin. Was pretty interesting even then, yeah. So... into the breach! After sleep, anyway.
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Ask not!
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What you can hump for your country.

coolguy1351

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1324 on: July 07, 2011, 11:30:57 pm »

What version is the Putty server on? I can't tell, it seems pretty outdated.
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Detonate

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1325 on: July 07, 2011, 11:33:28 pm »


Who is that? One of your earlier characters?
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I never thought I'd say this, but Nietzsche is just adorable.

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1326 on: July 08, 2011, 12:01:04 am »

Oh, I thought of a great "addition" to the overpowered illiterate trait.

Don't let them read labels. Mwahaha, guess what those little blue pills are, you illiterate!

Also, churches should be well defensible buildings! Big heavy doors, usually a single back door, no ground level windows, lots of movable furniture (for when movables get added in). When we get above-ground z-levels, setting up at the top of the tower could be fun too. (If we get them, I guess? Don't know what your plans for that will be. Though I would love to see some flying enemies later on that are almost impossible to melee, making ranged weapons absolutely needed for taking them out)

Actually heavy doors (that takes a strong zombie like a brute or a hulk) to knock down would be pretty cool as a general rule.
« Last Edit: July 08, 2011, 12:08:03 am by GlyphGryph »
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Frumple

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1327 on: July 08, 2011, 12:09:22 am »

Quote from: paraphrasing
I'm not saying kill all the stupid people. Just take the warning labels off of everything and let the problem solve itself.

Some kind of auto-inscribe type thing after you've taken th'pills would probably be in order, though. Illiterate might not mean lacking short-to-mid term memory :P

"Foreign language" as a starting trait might be amusing, too.
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Ask not!
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Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1328 on: July 08, 2011, 12:09:39 am »

Regarding purifier, basically the curable traits are bad back, eyesight, asthma, poor hearing, and I think chemical imbalance. Note that thick-skin is also curable, from the positive traits. And of course every single acquired artificial trait.
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Reelyanoob

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1329 on: July 08, 2011, 12:18:06 am »

After drinking purifier the only negative I have is "HP Ignorant". I can live with that ;)
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1330 on: July 08, 2011, 02:31:31 am »

the windows version is less difficult??
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Reelyanoob

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1331 on: July 08, 2011, 03:03:25 am »

I don't know about less difficult than Linux, but less difficult playing on your own local version than a server where all the treasure is already taken. I just picked traits that purifier gets rid of deliberately, and was lucky enough to spawn on top of a house with a basement mini-lab with purifier in it.
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Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1332 on: July 08, 2011, 03:17:51 am »

You guy's do know there's a window standalone version right?
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Reelyanoob

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1333 on: July 08, 2011, 03:20:00 am »

Can't Linux users run standalone as well? That's what I meant by "local version" anyway.
Personally I'm only playing the Windows SDL version.
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1334 on: July 08, 2011, 04:11:54 am »

Can't Linux users run standalone as well? That's what I meant by "local version" anyway.
Personally I'm only playing the Windows SDL version.

They can there is a link on the wiki to always up to date linux bins.
www.whoopshop.com/catawiki
EDIT:

Windows Version 1.3.7 released.

https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_SDL_1.3.7.zip

« Last Edit: July 08, 2011, 04:34:20 am by head »
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