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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317935 times)

ToonyMan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1245 on: July 07, 2011, 12:10:24 am »

I would never engage that beast in melee.  His punch brought my torso down from 80 to 40 something with a single hit.  I need tougher armor or something.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1246 on: July 07, 2011, 12:24:57 am »

Or you can have godly blunt weapons skill, that plus even just a shotgun will in turn wreck THEIR shit. My best character had like a 2 in 5 or so chance to crush their skulls and kill them instantly.

Any idea at what skill level / strength you were able to do this?  I really need to make the melee code clearer, so I can just run automatic tests on when damage starts getting ridiculous.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1247 on: July 07, 2011, 12:29:28 am »

I was about level 17 in blunt weapons when I tried that. If I remember correctly. I think most of the problem was how accurate I'd gotten. Since if I hit them in the body it would take more hits, but it would stun them anyway.
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Duane

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1248 on: July 07, 2011, 02:57:56 am »

Hey, why does it say Swift Learner doesn't affect book-learnings, but it does? I get three points per book with Swift Learner and one without it.
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Grakelin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1249 on: July 07, 2011, 03:21:46 am »

You picked up on that one quickly. You're able to grasp concepts relatively quickly, aren't you?
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1250 on: July 07, 2011, 03:24:43 am »

You picked up on that one quickly. You're able to grasp concepts relatively quickly, aren't you?
... wat?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1251 on: July 07, 2011, 03:26:37 am »

Hey, why does it say Swift Learner doesn't affect book-learnings, but it does? I get three points per book with Swift Learner and one without it.

Three points?  As in skill percentage points?  Books should be giving you much more than that.  And Swift Learner doesn't affect book-learning, I've just doubled-checked the code to confirm this.

I was about level 17 in blunt weapons when I tried that. If I remember correctly. I think most of the problem was how accurate I'd gotten. Since if I hit them in the body it would take more hits, but it would stun them anyway.

Believe it or not, "headshots" with melee weapons are totally faked!  A critical hit is considered a "headshot" if it's lethal.  Blunt weapons display a stunning effect when you get a crit.
Under the retooled skill-gain system, it should be hard to get to such a high level.  I might also retool skill decay, to make it yet harder.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Duane

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1252 on: July 07, 2011, 03:32:30 am »

Hey, why does it say Swift Learner doesn't affect book-learnings, but it does? I get three points per book with Swift Learner and one without it.

Three points?  As in skill percentage points?  Books should be giving you much more than that.  And Swift Learner doesn't affect book-learning, I've just doubled-checked the code to confirm this.
Well, it was three whole skill levels. Not points. I tried the same thing without Swift Learner, but the same basic stats, and I only got one point.
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1253 on: July 07, 2011, 03:38:41 am »

But the game map is always the same even if I cancel the folder "save"?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1254 on: July 07, 2011, 03:45:09 am »

Hey, why does it say Swift Learner doesn't affect book-learnings, but it does? I get three points per book with Swift Learner and one without it.

Three points?  As in skill percentage points?  Books should be giving you much more than that.  And Swift Learner doesn't affect book-learning, I've just doubled-checked the code to confirm this.
Well, it was three whole skill levels. Not points. I tried the same thing without Swift Learner, but the same basic stats, and I only got one point.

Hmm, the skill level that a book can take you to is constant, and defined ONLY by the book itself.  Press 'i' and then the letter of the book to see what level it can take you to.

But the game map is always the same even if I cancel the folder "save"?

If you delete that folder, a new game map will be generated for you.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1255 on: July 07, 2011, 03:49:59 am »

Hey, I just looked at the download. Can this be downloaded and played the same way as DF, and how big is it?

head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1256 on: July 07, 2011, 03:56:40 am »

Hey, I just looked at the download. Can this be downloaded and played the same way as DF, and how big is it?

Your post is kinda confusing but i'm asumeing you want to download the windows port

https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_SDL_1.3.6.zip
https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_patch_1.3.6a.rar
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1257 on: July 07, 2011, 04:43:15 am »

Thanks, but I wanted to know, can I just download these and press a button an start playing, or is there an installation/procedure needed?

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1258 on: July 07, 2011, 05:10:21 am »

They're already compiled. All you have to do is unzip it and run it in admin mode.
Replace the 1.3.6 Cataclysm.exe with the 1.3.6a version from the rar.

On a completely unrelated note, do "visible" mutations and bionics increase the chance of hostility from NPCs? I just grew fur, and I think anyone would be a bit panicky about meeting a big furry monster with a fusion blaster for an arm and a magnum in the other.

Also, the "Drain power from batteries" bionic seems utterly useless. A fully charged battery (100) gives me 5 power, but I can smash down a door and "eat" the two-by-fours for 3 power each. Not to mention all those extra clothes lying around are made of wool/cotton/fur and can be used(light clothes like gloves don't give power though), and libraries give loads of books that can be burned for power too.
« Last Edit: July 07, 2011, 05:41:29 am by Blaze »
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1259 on: July 07, 2011, 05:28:29 am »

On a completely unrelated note, do "visible" mutations and bionics increase the chance of hostility from NPCs? I just grew fur, and I think anyone would be a bit panicky about meeting a big furry monster with a fusion blaster for an arm and a magnum in the other.

Nah.



:P

In a world where mutations are common, people are not so afraid, in my opinion.
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