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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317821 times)

userpay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1215 on: July 06, 2011, 06:18:54 pm »

Oh, while I'm here, what the FUCK went on here?

It goes on for six straight blocks. It's 6x6, just GONE. Were you testing dirty bombs or did some jackass go nuts with a jackhammer? Well, no, it can't be that. Streets are gone too and you can't jackhammer those.

Yeah, somebody got into a silo and launched a nuke.  Go play in the rubble if you want to be highly irradiated!

Huh, I tried launching one myself and the game would crash. Then again I had been using Z alot so I could reach the damn thing as I'd always start far away.
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chaoticag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1216 on: July 06, 2011, 06:21:16 pm »

That partly may be due to version differences. Which version are you using?
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userpay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1217 on: July 06, 2011, 06:32:07 pm »

That partly may be due to version differences. Which version are you using?

Cataclysm_win_SDL_1.3.6.zip with the patch.
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1218 on: July 06, 2011, 06:45:18 pm »

Is it possible to make First Aid Kits?  Because I've gotten up to skill 5, and it's not in the craft list.  They also never show up in drugstores, but I guess they're not supposed to?  Sport stores have them, but I've cleared out this whole side of town.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1219 on: July 06, 2011, 06:57:09 pm »

Is it possible to make First Aid Kits?  Because I've gotten up to skill 5, and it's not in the craft list.  They also never show up in drugstores, but I guess they're not supposed to?  Sport stores have them, but I've cleared out this whole side of town.

No, you can not craft first aid, but you can make bandages.  First aid does show up in drug stores frequently, and occasionally in homes.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1220 on: July 06, 2011, 06:59:54 pm »

Just found out the best way to hunt for squirrels and rabbits. And really fun.

Get one of those friendly goos and watch it slay any critter you encounter.
All I had to do is then just walk around and butcher.

I'm worried it'll get itself killed in a real fight though.

Oh yeah, Whales, could you make a way to scoop these goos back up?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1221 on: July 06, 2011, 07:19:49 pm »

Just found out the best way to hunt for squirrels and rabbits. And really fun.

Get one of those friendly goos and watch it slay any critter you encounter.
All I had to do is then just walk around and butcher.

I'm worried it'll get itself killed in a real fight though.

Oh yeah, Whales, could you make a way to scoop these goos back up?

Nah, that way their slow speed wouldn't be such a strong drawback.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1222 on: July 06, 2011, 07:30:50 pm »

Okay, another bug found.

Blood Filter implant also negates the effect made by Sensory Dulling, bringing me back to full pain.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1223 on: July 06, 2011, 07:43:24 pm »

Okay, another bug found.

Blood Filter implant also negates the effect made by Sensory Dulling, bringing me back to full pain.

Part of its effect was to reduce your painkill and stimulant levels to anywhere between 0 and their current levels.  This has been removed.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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ToonyMan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1224 on: July 06, 2011, 08:35:10 pm »

Ran north into the mountains while a Hulk chased me.  Fleet-Footed only got me so far.
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Hamel

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1225 on: July 06, 2011, 08:44:47 pm »

Hmm. Cooking meat does not appear to raise my cooking skill at all (I have 6 cooking, all from books). Possibly a bug? Before anyone asks, yes, I have XP in my XP pool.

Also, a suggestion: Make the undead and the local wildlife hostile to each other. Zombies will kill my dog without a second thought (or a first one), but wolves and giant ants are seemingly their best friends.
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1226 on: July 06, 2011, 08:49:57 pm »

Also, a suggestion: Make the undead and the local wildlife hostile to each other. Zombies will kill my dog without a second thought (or a first one), but wolves and giant ants are seemingly their best friends.

Oh yes, please.  I am so sick of ants marching through a crowd of zombies to attack me specifically.  I can understand ordinary animals wanting to avoid zombies, since wolves probably wouldn't eat them, but the ants have no excuse.

Apparently, zombies can turn hostile to each other.  ToonyMan saw a Hulk kill a fast zombie, somehow.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

ToonyMan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1227 on: July 06, 2011, 08:56:49 pm »

It might have been because the hulk tried to hit me but the fast zombie stepped in front of him.  In the end the hulk hit the fast zombie enough times to kill him, like twice I think.
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userpay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1228 on: July 06, 2011, 09:01:04 pm »

Is there any way to disarm a trap?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1229 on: July 06, 2011, 09:06:24 pm »

Certain monsters have the "attack other monsters" flag set.  This includes Zombie Hulks - they will punch their way through a crowd of lesser zombies to get to you.  I should probably expand this to make monsters of different species fight eachother directly, huh?  I'll get on it.

Is there any way to disarm a trap?

'e'xamine it.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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