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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1318052 times)

Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1005 on: July 04, 2011, 04:21:23 pm »

You know what I said about zombie hulks?

Forget what I said. I just bashed two of their heads in effortlessly. I'm like some super powered shotgun wielding skirt wearing death god.
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MetalSlimeHunt

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1006 on: July 04, 2011, 04:23:51 pm »

Major bug report -
While unloading a 2-way radio with 500 battery, instead of getting 500 battery, I got 100 battery and 400 .45ACP.

Not complaining, since that's the ammo my gun of choice uses, but I didn't expect it to be powering a radio. ^_^
Maybe in the future bullets autoconvert into batteries when they are depleted?

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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1007 on: July 04, 2011, 04:25:51 pm »

So I've been playing one play through for about 10 hours and I've reached this stage.




I know difficulty is ramping up, but its honestly comparing a race between a snail that is the difficulty and the rabbit that is my killing power. I can sleep in the middle of the road without too much a care in the world.

I believe it stems from melee combat. Right now, melee combat doesn't consume ammo, its high damaging, and makes very little sound. With my melee focused character, I never had too much trouble with any zombie encounter.

Unless of course, this is all intended. But right now, firearms seem pretty useless due to the ammo consumption and noise making.

Since I'm in melee all the time, my dodging skill also sky rockets.

Finely, experience gain may need to be toned down, as evident in my picture.

Also, the biotic blood analysis doesn't work. It just causes the game to close.

Spoiler: Question (click to show/hide)
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1008 on: July 04, 2011, 04:35:19 pm »

Spoiler: Question (click to show/hide)
Spoiler (click to show/hide)
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1009 on: July 04, 2011, 04:43:05 pm »

Spoiler: Question (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

"Edit" Also, how do you use goo canisters? Just spoiler the answer please.
« Last Edit: July 04, 2011, 04:45:11 pm by Orb »
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1010 on: July 04, 2011, 04:47:29 pm »

"Edit" Also, how do you use goo canisters? Just spoiler the answer please.

Spoiler (click to show/hide)
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Infuriated

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1011 on: July 04, 2011, 04:51:29 pm »

A generator could be in basement, making a very little or no noise outside.

A good suggestion.
I'd just like to throw it out there for generator discussion that this is the future and things run off of some sort of power cell, at least I believe that's how Whales has been covering up the plot holes. ;)

So I'd wager if they had generators at all they'd be ran off of those very same power cells, which, probably wouldn't make any noise.
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somebody

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1012 on: July 04, 2011, 05:05:40 pm »

Another bug: if you get robbed by someone while you are asleep you don't wake up, even if you drop your weapons.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1013 on: July 04, 2011, 05:14:29 pm »

A generator could be in basement, making a very little or no noise outside.

A good suggestion.
I'd just like to throw it out there for generator discussion that this is the future and things run off of some sort of power cell, at least I believe that's how Whales has been covering up the plot holes. ;)

So I'd wager if they had generators at all they'd be ran off of those very same power cells, which, probably wouldn't make any noise.
I'd disagree. All the high-tech, futuristic equipment aren't held by the civilians. They were had in highly-secured labs and rarely in military.
Sometimes, a NPC might have one of those, but he might be an escaped scientist r simply a civilian who looted them from a dead military squad.

Other than that, you don't see anything unconventional in cities, the top weaponary is still ye olde 21. century projectile launchers.

As such, why would civilian generators run on something like that?
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1014 on: July 04, 2011, 05:26:47 pm »

As such, why would civilian generators run on something like that?

Better question. If they do. Why are all the lights off?
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Diamonds are combustable, because they are made of Carbon.

Lord Inquisitor

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1015 on: July 04, 2011, 05:30:45 pm »

[spoiler]what effects accuracy stat? BB ammo is 20 in itypedef.cpp but shows as 80 ingame[/spoiler]
no problem figured the reason for ingame vs this difference.
« Last Edit: July 04, 2011, 09:51:31 pm by Lord Inquisitor »
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http://cataclysm.tiddlyspot.com/index.html Cataclysm Roguelike game Tiddlywiki mostly out of date
http://www.bay12forums.com/smf/index.php?topic=113337.0 Who makes alcohol? do you? post here then.

ThtblovesDF

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1016 on: July 04, 2011, 06:00:28 pm »

~run around with shovel, dig pit in title zombie will enter~

Undefeated.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1017 on: July 04, 2011, 06:24:10 pm »

Code: [Select]
Program received signal SIGSEGV, Segmentation fault.
0x08195595 in item (this=0xbfa0eb7c, it=0x906a0f0, turn=45602) at item.cpp:43
43...... if (it->is_gun()). LEG:
(gdb) bt................. 78   
#0  0x08195595 in item (this=0xbfa0eb7c, it=0x906a0f0, turn=45602) at item.cpp:43
#1  0x08142304 in game::unload (this=0xbfa0f204) at game.cpp:4400
#2  0x0815259e in game::get_input (this=0xbfa0f204) at game.cpp:989
#3  0x08154652 in game::do_turn (this=0xbfa0f204) at game.cpp:659
#4  0x08254fdf in main () at main.cpp:25   C

This happens pretty consistantly whenever attempting to unload a hotplate, easily reproducible on my end.

Edit:
Hmm... it actually seems to be for ANY item. Odd... this is coming right off a load, let me check something...

Hah, got it!
The problem is that loading the game, items in your inventory break a bit somehow - if you put them down, save, then reload, you can unload them without a problem. May just need to drop them in general, doing some more testing... Nope, you definitely need to save, exit, and then come back. It appears that loading a game doesn't properly load battery powered items in the inventory (weapons seem to unload fine). Gonna try to figure out why now.

Been trying to bughunt, see next post...
« Last Edit: July 04, 2011, 09:12:09 pm by GlyphGryph »
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Tnx

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1018 on: July 04, 2011, 06:54:41 pm »

How do you make the screen size/text size in the game of the windows 1.3.5 version larger?  I know other rogue likes I've played had the option where I can right click on the game's tab on my start bar -> Properties -> Text size/font.

EDIT: I'm on Windows 7 if that makes a difference.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1019 on: July 04, 2011, 06:58:22 pm »

How do you make the screen size/text size in the game of the windows 1.3.5 version larger?  I know other rogue likes I've played had the option where I can right click on the game's tab on my start bar -> Properties -> Text size/font.

EDIT: I'm on Windows 7 if that makes a difference.
Nah, the thing here is that this doesn't run in native OS console, but in a PDCurses "console". That's why you can't simply resize it.
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