Amazing job on this Whales and Head. Please keep up the good work.
Whales your design strategy is really well thought out. This game is very far advanced for being an alpha.
Thanks!
Can I raise my intelligence in the game, or do I have to start with 12 intelligence to use the high end technical manuals?
You can raise your intelligence temporarily by taking drugs.
An npc asked me to drop my weapon while I was sleeping in a house. I declined, and I guess he ran away. Fix?
Also, is the exp you earn right now used for anything?
Noted, NPCs will no longer bug you if you are sleeping (and in the future they'll probably just rob you while you sleep).
XP is used to increase your skills. If your XP pool is empty skills will not increase. The game moves XP from your XP pool to your skills when you use the skill in question.
Well, it is a bit of an alignment issue when it comes to things like seasons--which in the next update will shift every 10 days. But yes, shouldn't be too much of an issue.
Well if you want it to be consistent wouldn't it be possible to save the season and how many days into the current season it is? Not exactly saving a whole calender or anything nuts like that but I think that should be possible.
That would cause even more issues on multi-player systems. Right now the way it works is fine I believe.
Yeah, I ran into one just a minute ago which seemed to have a bad address or something. Mostly just messages about being told to follow the player (and probably shake me down when he gets there, so screw him).
Speaking of bugs, this came up in a map I just generated. I'm pretty sure this is a reused map, but I spawned so far away from where I did before that it revealed a much larger area, and may have messed things up somehow.
It's semi-intended; a river or lake is essentially as good as a natural wall. That said, I'll try to make the settlements rotate so that the front gate doesn't actually face water.
Also whales, when will we be able to raid missile silos? I found one thanks to the map I gained from that lab and I was dissapointed I couldn't seem to get the door open. Gonna add Military ID cards when the content under the silo is more fleshed out I guess?
Your scientist ID will work fine here. Also, there's more than one way to open a door--just be careful when using explosives, as there's a chance they'll render the staircase inaccessible.
Well, it is a bit of an alignment issue when it comes to things like seasons--which in the next update will shift every 10 days. But yes, shouldn't be too much of an issue.
I'm going to guess that seasons will tie into warmth rather big time, going to be interesting to strip off some stuff in the summer and being encumbered in the winter to stay warm. I hope there's hazards within each season too, crunching leaves in the fall and ice in the winter and such.
Yes indeed, and each season has its own table of weather probability--spring is quite wet and rainy (as you may have noticed), summer's sunny, fall is generally cloudy or clear, winter has snow. Warmth is very season-dependant, and in the winter snow will accumulate, making movement difficult if you do not clear a path.
I wonder... With weather and the seasons... Are natural disasters on the horizon too?
Well, I'm not going to go SimCity and introduce tornados or floods. But you can expect something along the lines of natural disasters, sure.