I have one teeny suggestion about crafting. Would it be possible for high levels of mechanics or firearms (Or both) allow you to make weapons mods? It seems weird to me that level 3 tailoring lets you make gas masks but we can't hack up a quick and dirty magazine extension no matter what.
Also probably gonna wait a few versions in to continue playing as currently, going to sleep is a crapshoot of sleeping safely or getting my save corrupted by strange debug messages. Not quite sure what's going on there. This has been great so far though Whales. Never played a rougelike that clicked with me on so many levels before this one.
Good call on gun mod crafting, I'll throw a few recipes in.
What kind of debug messages are you getting? It won't get fixed if you don't tell me specifically what the issue is.
Glad you're enjoying though!
I've got a small suggestion too, though non-related to crafting.
Make the roll to get cut while climbing through a broken windown much smaller, if there aren't any enemies around.
Obviously a person would be more careful and take the time to safely climb it if he isn't in a rush.
Well, I don't want the game to make the choice for the player on whether or not to rush through a window--maybe the player wants to hurry through even if no monsters are in view, or maybe the player wants to take their time, despite the zombies 12 tiles away.
That said, I'll make it easier to avoid being cut.
my latest character died at day 12 from a flying polyp ... i dodged for 2 turns, but then it hit my head twice. Melee combat knife characters are awesome. off to grab his loot! also: maybe the age of the map should save, too. That way you don't encounter the dead body of a character that died on the 12th day on day 1...
Nasty critters, those. Saving different "ages" of maps would take up astronomically more disk space, and be pretty confusing and complicated.