A bug/exploit. If you continually unload and reload a gun, you get skill in that weapon type. So you can sit somewhere and quickly get a few levels of a various weapon, regardless of whether or not there are zombies nearby.
It's meant to only take you up to level 1, I'll examine the code.
Small suggestion, make it so dropping items works like picking them up, checking them off to be dropped instead of instantly dropping each item individually. This'll slow down dropping one item a little bit but I often find it annoying when I have to clear out a lot of items and keep inventory of my inventory between drops, which tends to happen when you reach the item limit.
Also, if items wont be stackable for awhile yet maybe have it so items of the same type are ordered together instead of ordered in the sequence that they were picked up.
Multidrop is a planned feature.
Whales, problem: gyroscopic stabilizers decrease accuracy by 3 instead of increasing it.
Are you sure about this? Pretty sure it doesn't.
I hear you guys complaining about the rapid spawns. I will increase the "breather" effect--basically turning spawns off after you face a lot of enemies. I will also try to include more options for getting yourself unfucked
As it is, yes, even if you're silent monsters will still spawn, just more slowly.
If that's the case, then the clock is definitely too damn short, especially for the very start of the game.
I guess that's kinda the point I want to make. For a game about "survive the zombies", it shouldn't be impossible to survive one day as a non-combat or running optimized character with good firearms. Kinda makes it pointless to be anything but. I know roguelikes are supposed to be as much about luck as skill, but it seems like
having any chance at living more than an hour or so is totally arbitrary.
I disagree--I think that roguelikes are much LESS about luck than most games. And cataclysm is no exception. Survival is not totally arbitrary, and even given a crappy character with no applicable skills, I rarely survive for less than a couple days--and that is without leaving cities. Most other players rarely if ever die in the first few hours. If you know how to survive, you
will, regardless of luck.
The character this happened with is dead, so I can't check his traits. I had a random character where every time a peaceful woodland critter was in view, said critter made a beeline to my character and stood right next to him. He may or may not have had animal empathy, but the text only says peaceful critters won't run away, not that they will approach.
Ah, yes. Latest version, Linux.
Yes, that's animal empathy and it's buggy. It's on my todo list.
Why does burning alcohol (as a method of getting energy for implants) makes you drunk? Will there be ever cars? If yes, will they be able to carry only 52 items? Can spitters shoot through not broken windows? I'm pretty sure that all the wiindows in the home I was in were intact but acid got through anyway. And why are nails so rare when there is a lot of hammers
It's the Bender of Futurama implant. You still process the alcohol through your liver or something. I dunno, invent your own pseudo-scientific explanation!
There might be cars one day but that's ages from now.
Spitters can shoot through transparent but solid tiles, it's a noted bug.