Edit: Oh, there's a stat for it. But still, how do you encumber your mouth? Shouldn't it be your head?
First time I saw this it made me think of the lips sagging and being weighed down. I guess it makes some sense - you can carry a ton of weight on your head, and still be able to speak and eat and stuff normally, but as soon as you start putting a scarf and a gasmask on those things start getting more difficult.
well Whales, I seriously do hope you're planning to compile this for windows, as majority of people use Windows. not Linux.
Learn to compile it yourself
Not to be mean or anything, but for languages such as C++, crossplatform compatibility is a serious time-sink if you don't plan for it from the beginning. This is only an alpha, so you're lucky to be able to play it at all. I'm sure he'll get to something more compatible eventually, but for now...
Whales - I'm not sure if this is possible in terms of how you've structured loading up maps in memory (I only glanced at your blog post about it), but right now the city is very blocky. You could solve this if overland tiles could take into consideration surrounding tile types and cooperate with each other to make things more detailed. I'm thinking narrower streets with smaller houses forming large neighborhoods (with alleys behind them), large apartment buildings where multiple houses occur in large squares, curbs and driveways for cars (eventually), and powerlines, sweet sweet high-voltage powerlines. Thoughts?