I really dig this game. Reminds me of old abandonrogues like DeadCold... always liked firearms and futurism in roguelikes, I'm tired of all those sword & sorcery ones.
I have a couple things that irk me really bad:
- Almost immediately when I start and head to the nearest gun store or sporting goods store, I get swarmed by all kinds of undead, basic AND advanced. Usually a bunch of greens (regulars), one or two shockers, a necromancer, brute and VERY often a hulk. That's even before the first night (basically as soon as I set step outside of the 2 or 3 houses that are right near my start point). I get that you should leave the town quickly, but it would be nice to limit the monster spawns during the first couple of days (just enough that you get the point that zombies have invaded... but not a freakin' army)
- Item limit: I get this with most roguelikes when inventories use a-z, A-Z key bindings. YOU CAN NEVER CARRY MORE THAN 52 items. That's annoying. What's the point of volume and weight if you're limited by the number of keys in your keyboard? I was carrying a backpack and trenchcoat, trying to load as much food and ammo in my inventory, but I didn't even hit 2/3 of my volume and about half maximum weight and I couldn't carry a single more item without dropping another, no matter how big or small. I hate this about UnReal World also, but at least there you don't have a volume stat, so the item # limit is a sorta substitute, so it's less annoying.