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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317881 times)

Mictlantecuhtli

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #450 on: June 29, 2011, 03:38:31 pm »

Isn't 'Pain Resistant' already a trait?

Unfortunately, it costs a painful 4 points at gen. I wish there was a lesser version, that maybe had 35% or so of the effectiveness, but only cost 2 points. Perhaps called "Pain Resistant" and instead name the (currently powerful) "Pain Resistant" to something more appropriate, like, "Tough-As-Nails." Just a thought. I'm quite resistant to pain but I definitely wouldn't be able to handle someone cutting my eyes, arms, legs, and body up... Then sprinting off.. Haha.
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I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

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x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #451 on: June 29, 2011, 04:39:34 pm »

Streaming in 20 minutes!

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #452 on: June 29, 2011, 04:44:23 pm »

I'll consider scaling Pain Resistant back and reducing the cost.  It is expensive right now, but it makes pain almost a non-issue; and for other players, it's a serious problem much of the time.

X2yzh9, I want to check your stream out but i'll be a little late--I'm out enjoying a beautiful day (I will return to my regular pale-skinned, code-obsessed schedule soon ;))
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #453 on: June 29, 2011, 04:45:21 pm »

Could we perhaps get a way to quickly repeat an action? It would come in particularly handy for crafting, like when you need to make multiple amplifier circuits for more complicated items. Having to go into the crafting menu, and move over to the proper tab and picking out the item to craft when you need to make a lot of them gets very tedious.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #454 on: June 29, 2011, 04:49:12 pm »

Streaming in 20 minutes!
What's the link?

P.S. Nevermind, it's in the Play with your buddies thread.
« Last Edit: June 29, 2011, 04:51:40 pm by Deon »
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Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #455 on: June 29, 2011, 05:11:39 pm »

THANKYOUHEADTHANKYOUTHANKYOUTHANKYOU!
OMG, F***ING C'THULU!
MUST WORSHIP!
Just pumped a Mi-Go or whatever full of bullets.
To quote the heavy on my opinion on the intelligence stats:
"I have yet to see a person who can outsmart bullet."
JK, it's kinda fun to be a nerdy inventor killing zombies with robots.
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Cthulhu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #456 on: June 29, 2011, 05:16:59 pm »

THANKYOUHEADTHANKYOUTHANKYOUTHANKYOU!
OMG, F***ING C'THULU!
MUST WORSHIP!
Just pumped a Mi-Go or whatever full of bullets.
To quote the heavy on my opinion on the intelligence stats:
"I have yet to see a person who can outsmart bullet."
JK, it's kinda fun to be a nerdy inventor killing zombies with robots.

Thpoilerth!

I'm glad I finally decided to try this, it's really cool even if I do keep seeing spoilers for some of the crazy stuff.  Normally I don't like zombie games with more than just plain zombies, but there's something Roadside Picnic-esque here, where there's all kinds of fucked up stuff out there and I have no idea what I'm up against.

Also good news!  I learned how to light a molotov!  Bad news!  I learned how to light one while holed up in a building!  Thank goodness for glass walls or I'd be boned.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #457 on: June 29, 2011, 05:27:31 pm »

THANKYOUHEADTHANKYOUTHANKYOUTHANKYOU!
OMG, F***ING C'THULU!
MUST WORSHIP!
Just pumped a Mi-Go or whatever full of bullets.
To quote the heavy on my opinion on the intelligence stats:
"I have yet to see a person who can outsmart bullet."
JK, it's kinda fun to be a nerdy inventor killing zombies with robots.

Protip: Google or Wiki Mi-Go and other monsters.  There's good pictures and info out there.


THANKYOUHEADTHANKYOUTHANKYOUTHANKYOU!
OMG, F***ING C'THULU!
MUST WORSHIP!
Just pumped a Mi-Go or whatever full of bullets.
To quote the heavy on my opinion on the intelligence stats:
"I have yet to see a person who can outsmart bullet."
JK, it's kinda fun to be a nerdy inventor killing zombies with robots.

Thpoilerth!

I'm glad I finally decided to try this, it's really cool even if I do keep seeing spoilers for some of the crazy stuff.  Normally I don't like zombie games with more than just plain zombies, but there's something Roadside Picnic-esque here, where there's all kinds of fucked up stuff out there and I have no idea what I'm up against.

Also good news!  I learned how to light a molotov!  Bad news!  I learned how to light one while holed up in a building!  Thank goodness for glass walls or I'd be boned.

Heh, molotovs are to cataclysm as cockatrices are to nethack: a very powerful weapon, but one that requires careful handling.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #458 on: June 29, 2011, 06:20:32 pm »

Sorry, I just read a ****load of Lovecraft, so I already do know what everything is. Kinda.
EDIT: AH! Dammit, the game just crashed and I lost a cyborg sniper with a SKS and a katana. F***.
EDIT2: Also, someone should make a wiki for this. I would, but I'm too lazy and am not good at that sort of thing.
« Last Edit: June 29, 2011, 07:16:38 pm by Geen »
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Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #459 on: June 29, 2011, 07:14:43 pm »

Also, a crafting recommendation. Perhaps allow us to use cutting weapons/tools to turn clothes into rags?
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Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #460 on: June 29, 2011, 07:17:19 pm »

^agreed
I'd have %1000 percent more burning things then.
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Bitoru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #461 on: June 29, 2011, 07:19:31 pm »

So this is what I talked about. Does everyone's windows local game look like this?
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Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #462 on: June 29, 2011, 07:21:41 pm »

Not quite, I have the letters representing the body parts, but no numbers next to them unless I get hit. Then they show up for a few turns before disappearing.

Also, I just found a Compact Bionics Module for installing internal power sources. Which ones do you guys recommend?
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chaoticag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #463 on: June 29, 2011, 07:23:12 pm »

So this is what I talked about. Does everyone's windows local game look like this?
Spoiler (click to show/hide)
That's what I get, yeah.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #464 on: June 29, 2011, 07:28:33 pm »

Sorry I missed most of the stream!  I had to go gather some food.  Speaking of which, botany will be folded in as a new skill; it will (primarily) let you identify wild edible plants.

The crafting rags using cutting items is a good idea.  Already you can use scissors as a tool to slice up clothing, but it's kind of hard to find a pair.

Odd that the square around the minimap in the windows version is all letters.  That means that line drawings aren't being intialized properly--I guess pdcurses uses different codes for those than ncurses.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!
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