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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317768 times)

quinnr

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #435 on: June 29, 2011, 11:58:27 am »

If you get stuck in an NPC infinite loop, press the tilde "~" key to disable debug messages.

QuinnR should also add my quick launch guide and the compiling guide to the first post.

Will do, probably later today when I have time.
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hachnslay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #436 on: June 29, 2011, 12:21:10 pm »

is there any chance on running this on the virtualwebbrowser linux?
If so it might be useful to get a shell script that does everything required for it to run the game...
just for the people on windows machines that do not know anything about either linux OR compiling.
 - edit: after some testing i discovered that it is rather hard to increase the ramdisk size without slowing my PC ... time to find my thumbdrive with slax.
« Last Edit: June 29, 2011, 01:49:49 pm by hachnslay »
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Kicior

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #437 on: June 29, 2011, 12:32:01 pm »

I think my molotov hit something what wasn't on the line of shot... and burned me to death :P I think I'll play locally  now, because I started playing about 10 times and I've never found any nails probably because they have been looted.
Whales, are you going to add bayonets for guns?
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Fikes

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #438 on: June 29, 2011, 12:35:01 pm »

If you throw a grenade, will it explode after a few turns? If so, I think I crashed the game by throwing a grenade, quickly picking it up, then throwing it again.

The game crashes a lot, so I'll wait for a few more bug fixes.

Ma88hew

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #439 on: June 29, 2011, 12:54:26 pm »

If you throw a grenade, will it explode after a few turns? If so, I think I crashed the game by throwing a grenade, quickly picking it up, then throwing it again.

The game crashes a lot, so I'll wait for a few more bug fixes.

Did you (a)ctivate the grenade first?
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Fikes

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #440 on: June 29, 2011, 12:56:50 pm »

Of course not! What makes you think I RTFM?

Well that explains that part.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #441 on: June 29, 2011, 01:10:04 pm »

Hey: when reporting bugs, ESPECIALLY crashes, it's very important to note whether you're playing on Linux, Windows locally, or Windows via PuTTY.  Lots of crashes on Windows should be expected, and sadly there's nothing I can really do about it right now.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #442 on: June 29, 2011, 01:19:43 pm »

Does killing zombies decrase their population? I mean, if people kill enough of them, will  they stop spawning? Should the dog be not so aggresive? He dies before I can help him fighting zombies.
BTW What has just happened here?
Zombies are very tough now. It takes several hits with a baseball bat to kill one.

Yes, the more you kill, the less they'll spawn, at least in the area where you did the killing.
The dog isn't really meant as a long-term companion, like the dog in nethack is.  Maybe he'll turn and run once wounded, in the future.
In the image you posted, someone has set fire to that house.
And zombies aren't tougher, you're just weaker ;)

Deleting saves upon load is really not a good idea with that lot of crashing.

Point :)  I'm implementing an auto-save function, so that if a crash occurs you won't lose more than an game-hour of play.

Why do sardines have less nutrition than beans?

A can of sardines is rather small and not as nutrionally dense as beans.

Any idea when fire will start illuminating stuff and cook stuff?

I find it sort of strange I have to find a hotplate to cook and a flashlight to read by even when I'm right next to a blazing fire. :P

Also, I must totally resist the urge to offer to add some stuff and help with some parts of the game... I have my own project I need to finish, damn it, I shouldn't even be playing this...

Fire illuminating stuff is technically challenging.  But I'll try to make it replace hotplates quickly.  And you should totally be helping me! :P

I think my molotov hit something what wasn't on the line of shot... and burned me to death :P I think I'll play locally  now, because I started playing about 10 times and I've never found any nails probably because they have been looted.
Whales, are you going to add bayonets for guns?

If you have poor dexterity, perception, and throwing skill it's possible for your thrown items to deviate significantly from the line of shot.  Be careful!
Someone has written a bayonets patch, I will apply it soon.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Kicior

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #443 on: June 29, 2011, 01:45:56 pm »

Do molotovs and boomer explosions  make noise?
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MasterFancyPants

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #444 on: June 29, 2011, 01:55:38 pm »

Do guns have varying degrees of loudness?
Example: Is a M4A1 louder than a .22?
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #445 on: June 29, 2011, 01:57:08 pm »

Do molotovs and boomer explosions  make noise?

I remember reading earlier in the thread that molotovs make a lot of noise.

Do guns have varying degrees of loudness?
Example: Is a M4A1 louder than a .22?

I also think I read something suggesting this earlier in the thread. So yes.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #446 on: June 29, 2011, 01:59:24 pm »

Do molotovs and boomer explosions  make noise?

Yes to both, though the latter is not TOO loud.

Do guns have varying degrees of loudness?
Example: Is a M4A1 louder than a .22?

The loudness of a gunshot is taken directly from the damage the ammo does.  You can compare sound effects; from quiet to loud, they are "plink!"  "bang!"  "blam!"  "kerblam!".  Energy weapons generally make a "Fzzt!" sound, which is near silent, and crossbows are completely silent.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #447 on: June 29, 2011, 02:08:13 pm »

Hello, since I always play "HP ignorant" (free points and I don't like to see HP), could you please add a positive trait "Pain tolerance" which would neglect a minor pain, make medium pain minor etc.? I think it should be around 2 points (since it's not too much, pain has a slight effect early, but it's useful).

Then I could play a person with low pain threshold and troubles evaluating his own health :D.
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TwilightWalker

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #448 on: June 29, 2011, 02:14:27 pm »

Hello, since I always play "HP ignorant" (free points and I don't like to see HP), could you please add a positive trait "Pain tolerance" which would neglect a minor pain, make medium pain minor etc.? I think it should be around 2 points (since it's not too much, pain has a slight effect early, but it's useful).

Then I could play a person with low pain threshold and troubles evaluating his own health :D.

Isn't 'Pain Resistant' already a trait?
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #449 on: June 29, 2011, 02:14:56 pm »

Ugh, then I've missed it! Thanks :D
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