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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317761 times)

Kicior

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #420 on: June 29, 2011, 04:18:53 am »

Does killing zombies decrase their population? I mean, if people kill enough of them, will  they stop spawning? Should the dog be not so aggresive? He dies before I can help him fighting zombies.
BTW What has just happened here?

Zombies are very tough now. It takes several hits with a baseball bat to kill one.
« Last Edit: June 29, 2011, 04:39:44 am by Kicior »
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Infuriated

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #421 on: June 29, 2011, 04:31:42 am »

Does killing zombies decrase their population? I mean, if people kill enough of them, will  they stop spawning?
Yes, but their population number is in the thousands. I don't think it'll stop ALL zombies, but just the hoard that's occupying the town your in.
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Kicior

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #422 on: June 29, 2011, 04:45:07 am »

Now the game is much harder, despite shops aren't looted yet. I could kill some zombies with a spear without taking damage, but now it is impossilbe :P
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lastverb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #423 on: June 29, 2011, 05:07:58 am »

Deleting saves upon load is really not a good idea with that lot of crashing.
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Kicior

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #424 on: June 29, 2011, 05:13:43 am »

Why do sardines have less nutrition than beans?
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Infuriated

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #425 on: June 29, 2011, 05:14:31 am »

Now the game is much harder, despite shops aren't looted yet. I could kill some zombies with a spear without taking damage, but now it is impossilbe :P
I'm pretty sure Whales intended it so people would have to opt to avoid Zombies rather than confront them most of the time, instead of ramboing through it all. It's a survival game, after all.
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Kicior

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #426 on: June 29, 2011, 05:25:37 am »

Yeah but that's the beginning wthout all the special zombies and stuff.
Why doesn't purifier remove the bad traits?IIRC it did that before.
FFFFUUUUUU a NPC started rampaging with a shotgun which caused zomb invasion, then got stucked in an infinite loop.
Code: [Select]
NPC Alexandra Ramirez chose action Go to destination
NPC Kyle Jackson: target = -1, danger = 0
addres_needs Undecided
address_player Follow player
Kyle Jackson chose action Follow player
NPC Jack White: target = -1, danger = 0
addres_needs Undecided
address_player Undecided
find_item Undecided
long_term_goal_action Follow player
Jack White chose action Follow player
« Last Edit: June 29, 2011, 12:29:06 pm by Kicior »
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knightawesome

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #427 on: June 29, 2011, 05:49:40 am »

Could it be changed so when your save is deleted when you die? my game constantly crashes so im always starting different games
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justinlee999

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #428 on: June 29, 2011, 06:12:39 am »

If you get stuck in an NPC infinite loop, press the tilde "~" key to disable debug messages.

QuinnR should also add my quick launch guide and the compiling guide to the first post.
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #429 on: June 29, 2011, 07:10:36 am »

Adding a quicksave for us crashy windows players.

EDIT:
https://github.com/downloads/headswe/Cataclysm/Cataclysm_win32_v1.2.zip

There press 'V' to quick save your game.
« Last Edit: June 29, 2011, 07:19:30 am by head »
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knightawesome

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #430 on: June 29, 2011, 08:06:29 am »

Thanks!
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ThtblovesDF

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #431 on: June 29, 2011, 08:31:29 am »

Ran into my own corpse that got looted by another player today...

Also digging pits everywhere and making safe houses like a boss.

Gun stores are mostly useless now, since in nearly all cases the ammo is gone :I
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justinlee999

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #432 on: June 29, 2011, 09:31:10 am »

Ran into my own corpse that got looted by another player today...

Also digging pits everywhere and making safe houses like a boss.

Gun stores are mostly useless now, since in nearly all cases the ammo is gone :I
Wait, how do you dig and build a safe house?
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #433 on: June 29, 2011, 11:05:39 am »

Any idea when fire will start illuminating stuff and cook stuff?

I find it sort of strange I have to find a hotplate to cook and a flashlight to read by even when I'm right next to a blazing fire. :P

Also, I must totally resist the urge to offer to add some stuff and help with some parts of the game... I have my own project I need to finish, damn it, I shouldn't even be playing this...
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knightawesome

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #434 on: June 29, 2011, 11:42:05 am »

First find a shovel then (a)ctivate it,then choose where you want to dig(you can make the pits deeper by digging in the same square.

I would also like to thank whales fo making NPCs brains explode!
« Last Edit: June 29, 2011, 11:45:59 am by knightawesome »
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