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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317119 times)

knightawesome

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #315 on: June 28, 2011, 12:19:42 pm »

The game crashed on me while I was having a good run,Found the legendary AK-47 ;D then went to some house near the forest that constanly got sieged by giant ants ???

it's now getting very hard for me to find any weapon other than shotguns and every time i get NPC near me they freeze my game(made me rethink about wanting more people at the forts)
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jetex1911

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #316 on: June 28, 2011, 12:25:46 pm »

I REALLY can't wait for the Windows version of this. finally, i will be able to survive the Zombie Apocalypse in Roguelike form (I'm not a player of Rogue Survivor, i prefer this)
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Put into this light, Dr. Robotnik and Armok could easily have been roommates.


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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #317 on: June 28, 2011, 12:33:12 pm »

Whales,

Quick question, why is it when i just start out on a local game, there are over 10-15 zombies that just suddenly spawn when i break a window or open a door? I keep getting raped by them, almost right when I start.

What are some suggestions for starting out?

This is odd, with a few exceptions (none of which involve zombies), nothing should spawn until 8:30 AM.

The game crashed on me while I was having a good run,Found the legendary AK-47 ;D then went to some house near the forest that constanly got sieged by giant ants ???

it's now getting very hard for me to find any weapon other than shotguns and every time i get NPC near me they freeze my game(made me rethink about wanting more people at the forts)

NPCs are slowly getting more stable!  They'll be well-behaved one day, I swear.

EDIT: In order to prevent frustration, NPCs will now die if they get caught in an infinite loop.  They'll send you three turns of error messages, just so you get the point and have a chance to write it down, and then their brain will explode.
« Last Edit: June 28, 2011, 12:39:19 pm by Whales »
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Goacbc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #318 on: June 28, 2011, 12:38:43 pm »

Whales,
Should I try to get a screenshot?
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Ma88hew

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #319 on: June 28, 2011, 12:41:38 pm »

Suggestions:

Increase the radius around you that you explore unknown map regions. Come on, in real life you can see more than 1 building away!

I think the spawn rate for spores/fungaloids from fungal zombies should be nerfed. If the game over screen is to be believed, I had 413 of them chasing me!
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #320 on: June 28, 2011, 12:59:41 pm »

Whales,
Should I try to get a screenshot?

Go for it duder, it couldn't hurt.
As for suggestions for starting out, well...
Spoiler (click to show/hide)

Suggestions:

Increase the radius around you that you explore unknown map regions. Come on, in real life you can see more than 1 building away!

I think the spawn rate for spores/fungaloids from fungal zombies should be nerfed. If the game over screen is to be believed, I had 413 of them chasing me!

Yeah, I've been meaning to increase the sight radius (though right now it is in fact two tiles, unless there's a building blocking your view).
Are you playing on the public server?  In older versions of the game, fungal spores grew immediately into adult fungaloids, and started spawning more spores, leading to exponential growth rates.  Now, fungal spores grow into young fungaloids--much more dangerous in combat, but without the ability to summon friends.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

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Ma88hew

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #321 on: June 28, 2011, 01:22:41 pm »

Suggestions:

Increase the radius around you that you explore unknown map regions. Come on, in real life you can see more than 1 building away!

I think the spawn rate for spores/fungaloids from fungal zombies should be nerfed. If the game over screen is to be believed, I had 413 of them chasing me!

Yeah, I've been meaning to increase the sight radius (though right now it is in fact two tiles, unless there's a building blocking your view).
Are you playing on the public server?  In older versions of the game, fungal spores grew immediately into adult fungaloids, and started spawning more spores, leading to exponential growth rates.  Now, fungal spores grow into young fungaloids--much more dangerous in combat, but without the ability to summon friends.

I'm playing on a version I downloaded and compiled today. I was hiding in a store a square away from the fungal zombie(s?), reading some books to improve my skills until I came out to a herd of fungaloids...
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x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #322 on: June 28, 2011, 01:24:46 pm »

So, latest run

I gathered a backpack and made a wooden spear, began moving around the map and grabbed a bunch of nails and some coke, then I ran to the grocery store. A few broke in, so I thought I'd molotov them. Turns out, that makes a lot of noise!I fended off the surviving zombies and made it outside through a broken window, but I was in so much pain I got horded by Zeds and I died.

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #323 on: June 28, 2011, 01:43:33 pm »

Played on the server but could barely find any zombies, setting up a local copy now.

Still a good deal of fun, though.

Bleh, crashes every time I take a step after character creation... :<

All I get running a backtrace in gdb is "program exited normally".

Joy.

Okay, it seems to happen whenever I the first or second turn passes - moving, waiting, etc. Things like checking my inventory and stats and the map work fine, though. Gonna try a redownload and reinstall.

Edit:
Nope, still no luck, still no bt. Ah well.
« Last Edit: June 28, 2011, 02:31:41 pm by GlyphGryph »
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knightawesome

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #324 on: June 28, 2011, 02:17:03 pm »

The only live zombies I've found are boomers,regulars and fast zombies.
how common is it for the NPCs to try to steal from me? it's happened a few times so far and they all had knives,When they TRY to run away they dont take the Fully loaded AK-47 Weapon Im holding.....
Do they try to steal from you in groups? im only get them one at a time

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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #325 on: June 28, 2011, 02:34:14 pm »

Played on the server but could barely find any zombies, setting up a local copy now.

Still a good deal of fun, though.

Bleh, crashes every time I take a step after character creation... :<

All I get running a backtrace in gdb is "program exited normally".

Joy.

Okay, it seems to happen whenever I the first or second turn passes - moving, waiting, etc. Things like checking my inventory and stats and the map work fine, though. Gonna try a redownload and reinstall.

Edit:
Nope, still no luck, still no bt. Ah well.

Are you running the Windows version?  If so, this is to be expected.  If not, something very odd is going on...

The only live zombies I've found are boomers,regulars and fast zombies.
how common is it for the NPCs to try to steal from me? it's happened a few times so far and they all had knives,When they TRY to run away they dont take the Fully loaded AK-47 Weapon Im holding.....
Do they try to steal from you in groups? im only get them one at a time

Zombies show up in increasingly difficult varieties as time goes on.
NPCs will try to steal from you if they think they're tougher than you.  This is basically based on your weapon and strength, and their bravery, weapon and strength.  Their bravery checks could use some tweaking, I admit.
And NPCs only show up one at a time, for now.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #326 on: June 28, 2011, 02:36:40 pm »

Nope, running on Linux. Mint distro, which is closer enough to Debian/Ubuntu there shouldn't be any problems from that.

So I'll go with "something odd".

This is the newest version in the repo, by the way, not the downloadable tar
« Last Edit: June 28, 2011, 02:41:48 pm by GlyphGryph »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #327 on: June 28, 2011, 02:47:37 pm »

Nope, running on Linux. Mint distro, which is closer enough to Debian/Ubuntu there shouldn't be any problems from that.

So I'll go with "something odd".

This is the newest version in the repo, by the way, not the downloadable tar

If you're willing to do a little minor coding, this might help us figure out why:
In game.cpp, there is a function game::do_turn(), at line 579.  It returns true in two places; lines 586 and 663.  Before each of these lines, insert the following statement:
Code: [Select]
debugmsg("%d", uquit);This will tell you why the game is exiting (since it "exits normally", this isn't a crash).
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #328 on: June 28, 2011, 03:04:18 pm »

Tsh, just because a program says it exited normally doesn't mean it didn't crash, since crash is an awesome vague termed that means unexpectedly stopped functioning. :P But yeah, no prob, tossing the code in now, and...

Now, instead of quitting, it says "Debug: 0      Press Spacebar" and then quits. Says program exited normally, bt says "no stack".
« Last Edit: June 28, 2011, 03:14:00 pm by GlyphGryph »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #329 on: June 28, 2011, 03:14:30 pm »

Okay, I believe I just fixed it.  Try pulling now.  I forgot to include a "return false;" at the end of is_game_over().  I guess my compiler returns false by default, while yours returns true?  Let this be a lesson (to me) to "make -wall" more often!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!
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