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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317024 times)

x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #255 on: June 27, 2011, 10:15:12 pm »

PM me when you roll it out! I can't wait!

Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #256 on: June 27, 2011, 10:16:15 pm »

Whooo! Can't wait :D
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
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dbfuru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #257 on: June 27, 2011, 10:23:52 pm »

I get this output when I try to make after cloning the git repository:

Spoiler (click to show/hide)

Any ideas?

Edit: I installed g++ and it seems to be working now. /facepalm.
« Last Edit: June 27, 2011, 10:26:50 pm by dbfuru »
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Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #258 on: June 27, 2011, 10:56:24 pm »

A nice little quote from the facepunch thread. "This game is a literal ripoff of rogue survivor.", leave it to the facepunch community to be jerks. This game is quite different from rogue survivor, with different plans for the future. I mean can you light bodies on fire in Rogue survivor to create a wall of fire impassable by zombies? I don't think so, i've said it before and i'll say it again. Whales your awesome, keep up the good work!
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Tnx

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #259 on: June 27, 2011, 11:39:51 pm »

Well I think this game is centuries better than rogue survivor.  That game started out true to zombies, then got all crazy with prince zombies and super zombies and whatever else the community suggested.  What I like about this game is there's much more depth and its structured, that is, if I just start out and walk outside the first house I won't encounter some super zombie that kills me in one hit.  In rogue survivor that would happen sometimes and it pissed me off.
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woose1

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #260 on: June 27, 2011, 11:47:32 pm »

From what I've seen, most people don't mind dying for ridiculous reasons as long as said death is reasonably spectacular.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #261 on: June 28, 2011, 12:01:23 am »

Support for unlimited save files has been pushed.  I'm having trouble deleting save files once they're loaded, but it should be done soon.

Well I think this game is centuries better than rogue survivor.  That game started out true to zombies, then got all crazy with prince zombies and super zombies and whatever else the community suggested.  What I like about this game is there's much more depth and its structured, that is, if I just start out and walk outside the first house I won't encounter some super zombie that kills me in one hit.  In rogue survivor that would happen sometimes and it pissed me off.

Heh, it used to be the same way in cataclysm; it was possible to get a zombie hulk as your first enemy.  Now the game eases you in to more and more difficult monsters.
I still haven't played Rogue Survivor, but it looks neat!  It's funny; cataclysm has a lot in common with Dungeon Crawl: Stone Soup, particularly parts of the interface, but all that was designed before I'd ever played crawl.  Convergent design, I guess!

From what I've seen, most people don't mind dying for ridiculous reasons as long as said death is reasonably spectacular.
Adding long death scene for drinking bleach.  "You're gripped by waves of nausea... You stumble.  You vomit heavily!  You struggle for breath.  You vomit heavily!"
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

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x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #262 on: June 28, 2011, 12:09:46 am »

When is permadeath going to be added?

Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #263 on: June 28, 2011, 12:18:05 am »

When is permadeath going to be added?
How to Permadeath: By Bdthemag

1. Die
2. Exit out of the game
3. ???
4. Profit!
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #264 on: June 28, 2011, 12:19:18 am »

When is permadeath going to be added?

Right now, sucka!
Yup, death is now real (sorry dudes), and when you load a game, the associated file will be deleted so there's no savescumming.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #265 on: June 28, 2011, 12:27:48 am »

Just to let you know, other people will cheat death by using the map key-enter to teleport function so you might want to take that out or make it you only.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #266 on: June 28, 2011, 12:31:02 am »

Yeah, I need to take out all the cheat functions, and make them available only upon activating "explore mode" or whatever.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Little

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #267 on: June 28, 2011, 01:12:55 am »

A really fantastic run-through ended when I crippled an NPC with my Glock 19, stood a step away from them, then the game freaked out because the NPC couldn't use their turn.
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Tnx

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #268 on: June 28, 2011, 01:15:42 am »

x2yzh9, is it hard to run the virtuabox on windows that you are doing now?  I've used DosBox to run older games on my system before, is it similar to that?  Can you possibly give me a rough guide online that can get me started on doing this?
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x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #269 on: June 28, 2011, 01:31:01 am »

Alright, Here's my guide
Spoiler (click to show/hide)
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