What are those blinking red asterisk dots on the overhead map?
It's your current mission goal. Since missions just get in the way, this has been removed from newer versions of the game (Eronarn is running an old one).
Yeah I had a save slot then it disappeared after I saved and quit a second time. I've been loading other people's save files and some of them look like they aren't even playing anymore. Is it really that expensive to pay for a server to host a world and more save files? I think that this limitation on saving is bad for the game's publicity, as it's a huge turn off as you've said Vorbicon.
With that said, I'm glad that there are people passionate enough to create great games essentially for free. I will definitely donate some money once a Windows version comes out.
I believe it was stared earlier that it was simply a software limitation planned to be changed ASAP, as that many people and the online play was not expected.
Yes, I now see how much of a problem this is. I'm going to try to update it within the day, and see if I can get Eronarn to do a much-needed update.
Yeah I had a save slot then it disappeared after I saved and quit a second time. I've been loading other people's save files and some of them look like they aren't even playing anymore. Is it really that expensive to pay for a server to host a world and more save files? I think that this limitation on saving is bad for the game's publicity, as it's a huge turn off as you've said Vorbicon.
Not to beat a dead horse, but sadly right now I am dirt poor. I've tried to keep a lid on the game, since it's in a very flawed state right now, but of course leaks happen
And they tend to be good motivation for fixing the game!
I have 11 for str, dex, int and 10 for per.
Is it possible to boost your attributes over time as well? If not may be taken into consideration.
Yes, it's possible to boost your attributes, but unlike nethack or crawl, these increases will not happen on their own.
If you mutate, there's a chance the mutation will be a random stat increase/decrease. If you drink Purifier, it will remove several mutations, or boost one stat if no mutations are found.
Sheesh, really should be getting to bed but I thought I'd add this bug (or hilarious feature) to be checked out.
If you ask nearly any NPC to heal you, they will almost always immediately consume all of the drugs/food items in their inventory. Since the AI loves to stockpile any drugs they can find, it's sort of like a "kill this NPC" button. For instance, while back in the thread I posted about this, and the NPC in question had on him around 50 or so units of cocaine. I ask him to heal me, he snorts all of it in a few seconds, takes a few steps and keels over from a massive heart attack. Very lulzy.
Heh, fun! NPCs with no sense of self-control. NPCs will use "escape items" if they feel the need to evade trouble quickly. This includes items that help them to move faster, like cocaine. Clearly I need to put some kind of self-imposed cap on drug doses. I'm also not sure why asking for healing causes an NPC to decide it needs to use an escape item, but I'll look into it.