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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310921 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #135 on: June 26, 2011, 05:29:07 pm »

So if someone is in the same vicinity as us, are we able to see them or sense them in any way?  And if they are picking up items, do those items just magically disappear?

No, there's no direct player/player interaction (yet).  This can make for some funny overlaps in timelines.  Terrain is loaded when you get close to it, and saved when you leave it.  If you're in a house, and I come in and drop a bunch of stuff, and then you leave, when you leave you'll save the version you see, without my stuff in it, and that stuff will disappear forever.
Fortunately, since the world is huge, this kind of thing rarely if ever happens.

Looks like an encrypted/not plaintext file to me. (Sorta like if you open up a .exe file or something in a Linux text editor.)

No, the overmap save files (o.#.#.#) are in fact plaintext.  That huge string of characters on the first line refers to different terrain types.  Below that, the "Z 3 6 310 2 52" lines mean "A group of monsters, type 3 (3 is zombies), with radius 6 and population 310, centered at (2, 52)".  The 't' lines are locations of towns, 'R' is roads leading out of this section of map, and 'T' are the locations of radio towers.
That said, I can't tell what's wrong with this overmap!  alfie275, if you want to email me a backtrace I'd appreciate it.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Tnx

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #136 on: June 26, 2011, 05:33:00 pm »

Aw I just played for 2 hours and I saved my progress, went back in to load and my character isn't there.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #137 on: June 26, 2011, 05:57:52 pm »

Aw I just played for 2 hours and I saved my progress, went back in to load and my character isn't there.

Ouch.  Are you playing on Eronarn's server?  Since I never foresaw tons of players on the same system, if there's more than 10 or so save files some will be lost.  Obviously this is something I need to fix, more urgent than I thought!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #138 on: June 26, 2011, 05:59:43 pm »

This proves that once you advertise a game on Bay12, it instantly becomes popular.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

woose1

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #139 on: June 26, 2011, 06:06:41 pm »

Developer--->10 or so friends--->Bay12--->~500 or so people--->ModDB/SomethingAwful--->10,000 or so people

Something like that.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #140 on: June 26, 2011, 06:08:41 pm »

Developer--->10 or so friends--->Bay12--->~500 or so people--->ModDB/SomethingAwful--->10,000 or so people

Something like that.

Funnily enough, I've already been posted on SomethingAwful.  The unilateral response was whining about how there's no Windows version and PuTTY is hard.  Clearly the Bay12 community is smarter and more patient (but I knew that already).
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #141 on: June 26, 2011, 06:10:26 pm »

Also, the days are kind of long. I can walk all around town several, several times and have more than enough time to spare.

Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #142 on: June 26, 2011, 06:11:16 pm »

I started using Putty when Quinn said you needed putty to play this. It wasn't that hard, it was pretty easy actually considering I have no real experience with anything like that. I suppose the community centered around Dwarf Fortress has to be extremely patient, otherwise we wouldn't play it :P
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Tnx

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #143 on: June 26, 2011, 06:13:37 pm »

So are there any other servers or ways to play with the option to save your player/progress?
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Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #144 on: June 26, 2011, 06:15:32 pm »

Question about the skill books. In order to get the skill bonuses from them, do I have to just read them once, or do I have to read them multiple times?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #145 on: June 26, 2011, 06:22:55 pm »

Also, the days are kind of long. I can walk all around town several, several times and have more than enough time to spare.

Duly noted.  It's meant to give the player plenty of time to prepare for night, when they're unable to see without a flashlight.  Also, the player is expected to spend large amounts of time reading or crafting; something which I hope to expand in the future.

Question about the skill books. In order to get the skill bonuses from them, do I have to just read them once, or do I have to read them multiple times?

Reading a book once will give you around 25% towards your next level, depending on the subject matter, your intelligence, and a few other factors.  Note that you won't see your skill level until it reaches 1.  So yes, books are intended to be read multiple times (consider each reading session to be a single chapter, perhaps?).

So are there any other servers or ways to play with the option to save your player/progress?

Sadly no, Eronarn's is the only one (to my knowledge).  If any of you run a linux server I can give you instructions on setting up your own cataclysm server (it's ridiculously easy).  I used to run one myself, but I'm a starving programmer and it just got too expensive.

I suppose the community centered around Dwarf Fortress has to be extremely patient, otherwise we wouldn't play it :P

I'll get past a kobold raid without ragequitting one day, I swear!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #146 on: June 26, 2011, 06:33:45 pm »

Hrmm... weird. Just as a zombie and a triffid were barging in through the library window, I'm now under a barrage of debug messages each turn, relating to the actions of NPC's? Stuff like   Debug: NPC Kim Smith: target = -1, danger = 0
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #147 on: June 26, 2011, 06:39:17 pm »

Hrmm... weird. Just as a zombie and a triffid were barging in through the library window, I'm now under a barrage of debug messages each turn, relating to the actions of NPC's? Stuff like   Debug: NPC Kim Smith: target = -1, danger = 0

Damn NPCs, launching their debug message attacks!  Hit ~ to turn debug messages off.  Save your game and re-load to delete NPCs (I may add a "nuke NPCs" key in the future :P)
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #148 on: June 26, 2011, 06:58:00 pm »

Can you currently do anything with radios? All I get is the "debug radio tower" message.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #149 on: June 26, 2011, 07:01:09 pm »

Hrmm... weird. Just as a zombie and a triffid were barging in through the library window, I'm now under a barrage of debug messages each turn, relating to the actions of NPC's? Stuff like   Debug: NPC Kim Smith: target = -1, danger = 0

Damn NPCs, launching their debug message attacks!  Hit ~ to turn debug messages off.  Save your game and re-load to delete NPCs (I may add a "nuke NPCs" key in the future :P)

Unfortunately, saving doesn't work for me as my save games never show up. Anyways, I accidentally shut down the putty client when copying the debug message. Ctrl+c some sort of close command or something?
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