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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317891 times)

Biag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #990 on: July 04, 2011, 02:07:46 pm »

My first time playing this game, I rolled up a brute-type insomniac melee character with poor vision. Ran around looking for a backpack, found a gas station, saw a zombie, lit a tiny pool of gasoline on fire to try and draw him through it and WTFBOOOOOOOOOM

Second time playing the game, I hit "random" and got a savant schizophrenic who lived down the street from a gun store. Lucky! On my way back from raiding the place, I was /swarmed/ by fungaloids. I'm quite certain at least one of them wasn't real.

I love this game.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #991 on: July 04, 2011, 02:13:46 pm »

A generator could be in basement, making a very little or no noise outside.

A good suggestion.
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✫ Cartographer's Lounge ✫ - a custom worldgen repository

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #992 on: July 04, 2011, 02:14:39 pm »

Yeah... multiple item encumbrance is supposed to be for each item BEYOND 2, right? Because a bootstrap+pants = instant 2 encumbrance. That don't seem right at all.
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coolguy1351

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #993 on: July 04, 2011, 02:18:06 pm »

One quick question: What determines the population density of monsters?
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #994 on: July 04, 2011, 03:05:03 pm »

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userpay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #995 on: July 04, 2011, 03:16:23 pm »

...I just found a mininuke and a whole bunch of CBMs. Now I really need to find a freaking library for skill books.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #996 on: July 04, 2011, 03:19:24 pm »

Just got the CBM: Utility implant and I'd really encourage everyone to go for the Integrated Toolset if they don't have already.
Best fucking implant ever. Probably even overpowered comparing to all the other implants.

Basically you don't need anything on the tool list ever.
But the real OP thing is that you get for free even the limited-use stuff like hotplate and sewing kit charges.

Maybe such things should draw some internal power instead?
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #997 on: July 04, 2011, 03:22:21 pm »

I don't understand why I'm not getting any skill - I've been fighting with spears for quite a while now, I've got 20 intelligence and good dex, I've got a kill list of upwards of 50 enemies, and I've gotten a single point of melee... and I think that was from using the crowbar!

What the hell?
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Mono124

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #998 on: July 04, 2011, 03:25:49 pm »

Are you keeping your moral up so your XP pool increases?
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MetalSlimeHunt

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #999 on: July 04, 2011, 03:26:28 pm »

I think spears may only count as a throwing weapon.
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1000 on: July 04, 2011, 03:27:40 pm »

I can say without any doubt that blunt melee is the way to go. Doesn't get stuck, doubles as a gun with shotguns and rifles, and works on skeletons.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1001 on: July 04, 2011, 03:31:53 pm »

But it does so much less damage! By level 5 slashing, you can easily do over a hundred damage a hit with a machete or hand axe, and even with a combat knife it isn't uncommon!

And hmm... it might be the morale experience thing, I didn't even realize that was how it worked, I'm so used to getting skills from books...
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1002 on: July 04, 2011, 03:39:12 pm »

But it does so much less damage! By level 5 slashing, you can easily do over a hundred damage a hit with a machete or hand axe, and even with a combat knife it isn't uncommon!

But tell me an enemy that 70+ damage doesn't already kill. Anything that DOESN'T die get's stunned and dies a little later. And if you're talking about meleeing hulks well then I guess that's diffrent, but I really don't think you should be closing to melee distance with a hulk under any circumstances.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1003 on: July 04, 2011, 03:48:14 pm »

Bug report, I guess.

While the giant ant corpses give out regular "chunk of meat", for some reason, ant larvae give "tainted meat".
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1004 on: July 04, 2011, 04:12:48 pm »

Major bug report -
While unloading a 2-way radio with 500 battery, instead of getting 500 battery, I got 100 battery and 400 .45ACP.

Not complaining, since thats the ammo my gun of choice uses, but I didn't expect it to be powering a radio. ^_^
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