Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 653 654 [655] 656 657 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1295651 times)

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9810 on: June 10, 2012, 08:02:10 pm »

Pssh, real men drink bleach and ammonia, then vomit tear-gas!

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9811 on: June 10, 2012, 08:33:11 pm »

Also, what would a good starter-ish character's skillset be? Seems like all the original templates that were present in Cataclysm are no longer there.

The templates were removed because no one used them.  Instead, at the screen where you name your new character, you can save it as a template to be re-used in the future.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9812 on: June 10, 2012, 08:36:55 pm »

Start a new game.  Evac shelter is almost inside of town, but it's all houses.  Meh, I'll walk around, there's a mil. surplus I can use.  Oh a crash site.  OH it's got like 5 CBMs that look so amazing!  I'll have to mark this on my map for later!  OH GOD A FLAMING EYE RUN!

Astral

  • Bay Watcher
  • [ENTER_TENTACLES:RIBCAGE]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9813 on: June 10, 2012, 10:02:11 pm »

Also, what would a good starter-ish character's skillset be? Seems like all the original templates that were present in Cataclysm are no longer there.

The templates were removed because no one used them.  Instead, at the screen where you name your new character, you can save it as a template to be re-used in the future.

I found them to be a challenge at times, playing something that I wasn't good with or had suboptimal skill sets. I did notice the save as template option, but am still experimenting with different builds.
Logged
What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9814 on: June 10, 2012, 10:08:50 pm »

I used the templates. I thought they were fun. There's still random character, though, and that serves sort of the same role if a bit more work, so not a big deal it got taken out.
Logged

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9815 on: June 11, 2012, 01:35:05 am »

"Killed an innoncent: -99"

Hey, hey! Noah Simmons rushed that military outpost and tried to bash the turrets to death instead of shoot them! I almost got my head blown off, his death wasn't my fault!

...To be fair, maybe taking his Glock and H&K SMG wasn't exactly respectful.

Danv

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9816 on: June 11, 2012, 11:37:21 am »

hello guys, just a few questions, if you don't mind
- where i can find latest version of just a Vehicles Mod for windows? there are so many versions appears recently, of Myriad Stuff Mod, with Extended View, without it, with some fixes, with some items list... i just got lost in all that stuff :(
- all versions what i played (mentioned above) have transparent doors for vehicles, but there i can find / how i can build opaque doors?
- is there any ETA for next version of the game?
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9817 on: June 11, 2012, 11:43:34 am »

http://cloud.github.com/downloads/TheDarklingWolf/Cataclysm/Vehicles.7z

This is the version I'm playing.  It's standard vehicles mod +opaque doors +electric motors, solar panels, and storage batteries spawn in electronics stores.  Windows executable, just unzip and play.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9818 on: June 11, 2012, 05:20:41 pm »

"Killed an innoncent: -99"

Hey, hey! Noah Simmons rushed that military outpost and tried to bash the turrets to death instead of shoot them! I almost got my head blown off, his death wasn't my fault!

...To be fair, maybe taking his Glock and H&K SMG wasn't exactly respectful.

You kidding? Looting your dead comrades is a time-honored tradition. If all they have is their body, you rip an arm off and use it as a club.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

ollobrains

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9819 on: June 11, 2012, 10:30:30 pm »

whats to be made of the initial missions from NPCs are they worth it, and getting overrun with zombies on day one is no fun
Logged

quinnr

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9820 on: June 11, 2012, 10:47:28 pm »

http://cloud.github.com/downloads/TheDarklingWolf/Cataclysm/Vehicles.7z

This is the version I'm playing.  It's standard vehicles mod +opaque doors +electric motors, solar panels, and storage batteries spawn in electronics stores.  Windows executable, just unzip and play.

Will put this in the first post...
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9821 on: June 12, 2012, 06:31:09 am »

If you're going to do that, you should probably add the mod that Wolfy actually made too :P
The one that the vast majority of people are playing.
Logged
*Hugs*

teoleo

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9822 on: June 12, 2012, 10:01:02 am »

I have activated the android trait but i don't have the bionic equipement installated at the start....
Logged

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9823 on: June 12, 2012, 10:36:12 am »

'p'?
Logged

teoleo

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9824 on: June 12, 2012, 12:01:46 pm »

How i can use the c4?
Logged
Pages: 1 ... 653 654 [655] 656 657 ... 777