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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317831 times)

userpay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #975 on: July 04, 2011, 11:14:39 am »

Hrm... is there something you can smash to get nails? Never seem to find any in the hardware stores.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #976 on: July 04, 2011, 11:17:49 am »

Deon, it already works that way. Zombie numbers are related to nearby urban density - in the deep woods, there's almost never any zombies.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #977 on: July 04, 2011, 11:18:45 am »

Good to know! Then I will try to hide in woods and evade bees :).
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MetalSlimeHunt

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #978 on: July 04, 2011, 11:24:25 am »

So I stepped on a landmine. That then set off three other landmines.

Be afraid. Be very afriad.
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Darion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #979 on: July 04, 2011, 11:26:13 am »

I must be really retarded, but, do you got a name of a g++ compiler or a link?...

All you have to do is install it using your package manager. Whales posted the exact command for Ubuntu. What Linux distribution are you using?
I don't haz linux...I have win7
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #980 on: July 04, 2011, 11:27:42 am »

I must be really retarded, but, do you got a name of a g++ compiler or a link?...

All you have to do is install it using your package manager. Whales posted the exact command for Ubuntu. What Linux distribution are you using?
I don't haz linux...I have win7

Then just download the bins?
https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_SDL_1.3.5.zip
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Darion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #981 on: July 04, 2011, 11:38:07 am »

I must be really retarded, but, do you got a name of a g++ compiler or a link?...

All you have to do is install it using your package manager. Whales posted the exact command for Ubuntu. What Linux distribution are you using?
I don't haz linux...I have win7

Then just download the bins?
https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_SDL_1.3.5.zip
Gawd...thank you, but i didn't saw the download....Many thanks!
(I guess it just proves how retarded i am...LOL :o)
« Last Edit: July 04, 2011, 11:41:49 am by Darion »
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #982 on: July 04, 2011, 11:56:38 am »

Okay, new suggestion.

Some buildings should have generators. They would usually start broken, so a good Mechanics skill would help here.
Once repaired, keeping them filled with gasoline will provide the building with electricity, powering up the lights and keeping it bright even at night-time.

Lights would dramatically increase the zombie numbers around at night, so it would be wise to board the windows before powering it up.
Also, you could use it to charge the implant batteries directly.

Such buildings with generators would be really good spots to establish a safehouse.
I'd guess buildings like Banks, Police Stations and such would be most likely to have them, though it wouldn't be too strange to have a store or a house here and there with a generator.
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Mephisto

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #983 on: July 04, 2011, 12:19:07 pm »

Such buildings with generators would be really good spots to establish a safehouse.

Don't be too sure about that. Noise attracts zombies. The building would probably be constantly under siege and the zombies are probably the reason the generator would be broken down when found.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #984 on: July 04, 2011, 12:43:32 pm »

I have just discovered the miracle of fungaloids. Oh god oh god they just never stopped coming... I got like 60 kills and I'm sure being covered in spores wasn't going to help either had I survived the onslaught. They just surrounded the entire building apparently while I was practicing my sewing skill and then AHHH ATTACKS
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #985 on: July 04, 2011, 12:58:02 pm »

Such buildings with generators would be really good spots to establish a safehouse.

Don't be too sure about that. Noise attracts zombies. The building would probably be constantly under siege and the zombies are probably the reason the generator would be broken down when found.

I guess so. Still, when you're a bit stronger and can handle some more zombies (probably with a field of traps), they would be quite beneficial.

Also, finally found my first lab, and holy fuck are these things large. That's why I have YET ANOTHER suggestion.
On the map, the darker Ls denote stairs down, but there are no special colors for stairs up, making me quite lost for a while.

Also, perhaps noting somewhere on the screen on what level are you, like Science Lab - L2.

EDIT: Also, I dunno if this is a bug or not, but I just had a "small laboratory" in one of those gated towns to be gen'd without any doors. It was just wall all around.
« Last Edit: July 04, 2011, 01:08:09 pm by FunctionZero »
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userpay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #986 on: July 04, 2011, 01:03:11 pm »

Grah. Just lost my most promising character so far because of an NPC's brain exploding or something. Still can't find any nails either.
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #987 on: July 04, 2011, 01:23:10 pm »

Nails seem absurdly rare. I've been to like 3 different towns in my current game and I've seen not a single box.

I suggest they spawn more often, or possibly add them to random household goods. Since as it is you're lucky to find a single box at the current spawn rate.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #988 on: July 04, 2011, 01:25:55 pm »

Nails seem absurdly rare. I've been to like 3 different towns in my current game and I've seen not a single box.

I suggest they spawn more often, or possibly add them to random household goods. Since as it is you're lucky to find a single box at the current spawn rate.
Seconded. Nails really seem to be the one thing Hardware stores shoud be really overflowing with them, not tho other way around.

Just making it so that at least one pack of nails spawns at every HW store would greatly improve the situation.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #989 on: July 04, 2011, 01:39:08 pm »

I honestly thing more stuff should be in most of the stores in general, truth be told. It's kind of odd, even assuming things were already looted, that there is so very little.

Oh, suggestions!

Allow woodsaws/hacksaw to be used on objects to break them more easily - for example, breaking down dressers and the like. Have them drop nail boards in addition to 2x4s, and allow the use of a hammer to remove the nails. Maybe you'll only get a couple nails per dresser, but at least there would be a way to salvage them. And screws too! Using a screwdriver on a shelf will give you screws and 2x4s.

Also, when dragging is added, objects like wagons/shopping cars should get thrown in as well. ^_^

Also, is there a way to try to grab on and pull back out weapons that have become stuck in a zombie?
« Last Edit: July 04, 2011, 02:01:10 pm by GlyphGryph »
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