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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317323 times)

Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9660 on: June 06, 2012, 08:52:22 am »

Quote
You lie down to go to sleep...
You feel your body changing.
You gain Fast Metabolism

Is this because of walking through the sewage near the Toxic Wast Dump? Or are bees radioactive as well?
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9661 on: June 06, 2012, 09:02:36 am »

Quote
You lie down to go to sleep...
You feel your body changing.
You gain Fast Metabolism

Is this because of walking through the sewage near the Toxic Wast Dump? Or are bees radioactive as well?

Toxic Waste = Radiation = Mutation

A Geiger counter would have helped.  :P
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9662 on: June 06, 2012, 09:12:37 am »

But it said 'sewage', which is perfectly drinkable.

I think I'll go back there, might get some nice new mutations

edit: damn, I went to sleep and now I am a shouter. This is really lame, no more toxic wast dump for me :P

editt: and now my skin is covered in red spots >.>. I was in there for like 5 seconds and every time I sleep I get uglier :(

I have never lived this long though, so it's not all bad..
« Last Edit: June 06, 2012, 09:22:18 am by Dutchling »
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9663 on: June 06, 2012, 09:24:12 am »

Re: Zed spawns: I seem to recall that the game also tracks the movement of swarms of them across the map, and uses that to create spawns.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9664 on: June 06, 2012, 10:49:43 am »

I also wanted to add - I really like the new Experience cap. I feel like it adds a lot to the pacing of the game.

Though I'm not sure why I gain so much for sleeping. :P
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9665 on: June 06, 2012, 11:01:39 am »

I think it still makes checks for exp gain even if you're asleep.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Cheese

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9666 on: June 06, 2012, 12:09:01 pm »

Is morale still in? I've started playing again after a few months and I haven't noticed it anywhere.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9667 on: June 06, 2012, 12:18:24 pm »

Have you... checked the morale screen? o_O
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Cheese

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9668 on: June 06, 2012, 12:23:53 pm »

Ohhh. I'm a derp.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9669 on: June 06, 2012, 12:24:54 pm »

It is in. Press %. It has less impact on learning so you are not totally screwed because of rain, but you will still be unable to craft or read if you are very sad.

Next graphical release will have fire and smoke, as well as more monster tiles, new furniture stuff, sewage plant stuff etc. I will try to release it tonight:

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Mictlantecuhtli

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9670 on: June 06, 2012, 12:32:37 pm »

That is rather gorgeous if I must say so myself, Deon. The 'raging' fire could use some smoothing/touching up though, it just looks like magma to me, I'm not sure why.
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I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9671 on: June 06, 2012, 12:37:03 pm »

Because I haven't found a good fire texture yet, and I did not draw one myself, just testing alpha. I am more interested in finishing all monster tiles and item tiles first, but I will try to make the fire better.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9672 on: June 06, 2012, 02:07:45 pm »

Is it possible to randomize fire tiles like you do with vanilla zeds? You'd get a lot more variety that way.

I also didn't notice any small fires in there... Maybe those should be significantly smaller?
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Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9673 on: June 06, 2012, 03:02:31 pm »

Decided to pick the 'android' trait.
At least I know the game really hates me now.
Spoiler (click to show/hide)

edit: 'through walls', hmm, this might actually be more useful that I thought.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9674 on: June 06, 2012, 03:23:32 pm »

I haven't done much with cybernetics in a while - do you have any sort of battery supply? If so, you work sort of like the many solar lights I own!
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