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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316853 times)

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9540 on: June 03, 2012, 07:50:21 pm »

Unless you're injured, doped up, or overburdened, you should be able to outrun normal zeds.

I normally go for:
Nearsighted: No negative as long as you have glasses; you start with them and they're common.
Heavy Sleeper: I consider this to be a good thing, as I never sleep in unsecured areas and it helps you sleep through the night, but you can (possibly not all the time) be woken by lightning strikes.
Glass Jaw: Good unless you're a melee character, and even then not too large of a liability.
Trigger Happy: Well duh. Even if you use automatic weapons, firing a burst usually isn't a terrible thing.
Wool Allergy: Nothing important is made of wool.
Truth Teller: Almost no NPC interaction means this doesn't really matter.
Ugly: See above.

12 points for almost no downside.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

ggamer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9541 on: June 03, 2012, 08:24:32 pm »

If that alt-space then M doesn't work, try alt-space, then "down" arrow key once, then enter; you should be able to move it with your arrowkeys now.

P.S. I've just added the Extended View code to Myriad Stuff Mod, check the mod thread, I've posted there: http://whalesdev.com/forums/index.php?topic=727.0

By the way, that mod is amazing, try that NOW :).

Okay, so I downloaded your fix , and now the window is too big for my resolution! fun! is there a way to reduce the window resolution?

Argwm

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9542 on: June 03, 2012, 08:31:47 pm »

So, I was exploring a Mine looking for the usual near surface goodies, And towards the lower levels...

Spoiler (click to show/hide)

Seems a bit depressing wasting all my food and drink in there.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9543 on: June 03, 2012, 08:36:38 pm »

So, I was exploring a Mine looking for the usual near surface goodies, And towards the lower levels...

Spoiler (click to show/hide)

Seems a bit depressing wasting all my food and drink in there.

You could try using the debug menu to either short-range teleport until you get on the other side or long-range teleport to another exit tile somewhere on the map. I wouldn't consider that to be cheating, unless this is supposed to be a feature rather than a "feature". Even then, I'd still do it.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
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Argwm

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9544 on: June 03, 2012, 08:55:59 pm »

I thought about teleporting, but I wanted to exhaust all options first, I got to the point where I started to question the "Kill" of the fire, Maybe I was supposed to do it myself? So I spawned it again, and tried Melee, That actually damaged it. Sadly, It killed me before I could finish it off. So I assume I simply did it wrong by using fire in the first place. Oh well.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9545 on: June 03, 2012, 09:08:32 pm »

If it /worked/, you didn't do it wrong. It was a bug, and the debug bug menu in an in-development game is meant to resolve bugs. :P
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9546 on: June 03, 2012, 09:14:24 pm »

Exactly what I was going to say. If you were able to do something within the game and the game doesn't play nice because of the way you did it, there isn't anything wrong with using the debug menu to resolve it.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9547 on: June 03, 2012, 09:59:40 pm »

Yeah, if using tools to achieve a solution isn't what the game wants, then it's acting against human nature :P

Most likely a bug, report it to Whales that you managed to get stuck and debug your way out.

Except that you're dead now, so whatever.

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9548 on: June 03, 2012, 10:43:49 pm »

Oh boy, a 1-tile large mansion next to a random wilderness road! The left and bottom doors lead to more woods, the right wall of the foyer is gone and there's a nice 7x7 pile of rubble where the right room should be! :P


EDIT: Best mutation combination: radiogenic + minor radioactivity

EDIT2: What the hell... My codeine randomly combined with my bottle of tequila and formed "codeine of tequila." Eating/drinking it results in both morale bonuses for tequila and codeine, lowers my pain and makes me buzzed slightly.
« Last Edit: June 03, 2012, 11:45:02 pm by Jacob/Lee »
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9549 on: June 03, 2012, 11:47:03 pm »

Add regenerating and very quick pain recovery, and you're invincible.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9550 on: June 04, 2012, 12:20:08 am »

I was gathering up tons of food and water and a toolset so I could go out and build myself a little robot factory in the woods. I grabbed a bike and went south. I was in the single largest city I've ever seen, go figure. I take a 3-tile wide roadway south... To another town. I go through there and then go south even more. I was about 45 minutes in in real time and as I was driving on the road I get random messages about me getting hit by shrapnel and dying... I rolled over a landmine. :l

Just my luck. Bah.

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9551 on: June 04, 2012, 12:22:43 am »

Hah. You were going full pelt? I'd think the dangers of doing that on a bike would warn you off of doing it long before you hit a mine, unless you were a really good driver.
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Danv

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9552 on: June 04, 2012, 12:43:40 am »

Okay, so I downloaded your fix , and now the window is too big for my resolution! fun! is there a way to reduce the window resolution?
data\FONTDATA
in FONTDATA you can change font type, its height and width - it's how you change window resolution generally
default:
Terminus
8
16
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9553 on: June 04, 2012, 12:49:10 am »

Hah. You were going full pelt? I'd think the dangers of doing that on a bike would warn you off of doing it long before you hit a mine, unless you were a really good driver.
Nope, only 30. I wasn't paying attention. :l

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9554 on: June 04, 2012, 12:55:46 am »

Okay, so I downloaded your fix , and now the window is too big for my resolution! fun! is there a way to reduce the window resolution?
data\FONTDATA
in FONTDATA you can change font type, its height and width - it's how you change window resolution generally
default:
Terminus
8
16
Thanks for telling him before I could. I forgot that I've made the window bigger for myself :).
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