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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1296141 times)

Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9525 on: June 03, 2012, 04:26:24 pm »

Which is why we store our stuff underground!
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9526 on: June 03, 2012, 04:28:36 pm »

It wasn't zombies that caused the apocalypse, it was wolves and lightening.

The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9527 on: June 03, 2012, 04:29:03 pm »

Ach, I hate vehicles. It takes to long to install stuff, anything will cancel it and it makes you start all over again.
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9528 on: June 03, 2012, 04:33:33 pm »

I never modify vehicles, I prefer just to use them as I find em.

Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9529 on: June 03, 2012, 04:37:51 pm »

If that alt-space then M doesn't work, try alt-space, then "down" arrow key once, then enter; you should be able to move it with your arrowkeys now.

P.S. I've just added the Extended View code to Myriad Stuff Mod, check the mod thread, I've posted there: http://whalesdev.com/forums/index.php?topic=727.0

By the way, that mod is amazing, try that NOW :).

Sooo... I downloaded the file you posted in the other forums, and it's just a long list of files with no directories or structure? I chose the one that you said was the full version for those who don't compile. Am I missing something?
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9530 on: June 03, 2012, 04:42:08 pm »

Welp, wolf killed me inside a truck while I was sleeping. They seem to not be very helpful.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9531 on: June 03, 2012, 04:48:41 pm »

Fuckin' lightning, how does it work?

In all seriousness, that's why you store things underground and never sleep in the same map block as your storage facility. I've lost more characters trying to put out lightning-fires than I have to zeds.

In my current game, I had a bit of fun, as I ended up being thirsty a long walk from any towns, but I had a pot, some empty bottles, and a pool of water. I decided to not risk it and boil my water. The only problem was, I had filled all the bottles already and couldn't run the reaction without an empty one. So I drank the remaining 9 drinks from my vodka and used that. After drinking most of the boiled water to take care of my near-complete dehydration, I decided to pick up my backpacks and do a gunrun. I ended up striking gold with the gunshops and hit the item limit on my inventory (rather than the volume limit) thanks to me taking Packmule. So there I was, completely wasted, carting around about a dozen loaded firearms and hundreds of rounds of ammunition, and a horde of zeds comes around the corner.

I made it out alive, and now I have a shiny .38 revolver and G3 to use, as well as the mandatory Savage 111F. Sounds like it is about time for a lightning strike on my shelter tonight before I get a chance to move everything underground.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9532 on: June 03, 2012, 05:01:24 pm »

For Linux, you need to apply the diff to make changes, then make clean and make again.

For Windows, or pre-compiled Linux, just download the .exe
I have no idea what you mean. Are you saying that it has to be just a new .exe? Or will I need an entirely new Cataclysm folder with all of the other things changed as well?
On Linux:
  With Source: you should be able to open the console and type "git pull" and it will update all the vanilla files, and then add your .diff as you need.  Run the .diff with by clicking it or using the console command ".filename" I believe.  I forget the exact command.  Then you "make clean" to clear out the old program, and "make" to re-compile it from scratch, including any modding the .diff applied.
  With Executable: Just make a new folder and drop it in, run as a new version.

On Windows:
  With Source: Tell me how you got the source.  So far I've only seen the source with Linux!
  With Executable:  Unzip into a new folder and run as normal.

Now, on vehicles...
None of the vanilla vehicles will protect to totally.  You can move diagonally into the cabin of a truck and be attacked.  You can modify your vehicle to make it more protected, but most times you'll be making things harder to access or harder to see.  Because of this, I prefer to sleep in buildings when possible, all the same as normal - liqueur stores, pharmacies, grocery stores, gas stations... anything with an enclosed back room makes a great place to sleep.

I usually modify my vehicles inside or partially against a building.  Clothing stores are good for this, especially if you've got a truck.  Ram through that flimsy glass front and position the vehicle such that you can't see outside.  Now you're very unlikely to be disturbed because only things inside the store can spook you.  Same theory applies to being against a building, block half your view and you're over half as likely to finish a job without interruption.  If you have a truck with parts you can't see through, that will shield you as well.  Cars and bikes can be viewed through, so zombies will just climb over them, but trucks are impassable.

If you happen to acquire a car and a truck, or otherwise get lucky with materials, I'd highly suggest enclosing the trunk bed as much as you can, perhaps leaving the back side with a door, and roof it over as much as you can.  This will let you back up against a building so that there's no entry way, affording you a convenient place to sleep or craft/modify.  This is even easier with opaque doors.  Unfortunately it requires steel plates, which are most commonly found as vehicle rooftops, so dismantling a car and stripping the roof off may be needed.

And finally, everyone knows that sleeping in a house or gas station is dangerous.  Lightning always strikes toiler.  My bike has no toilet, it is immune to lightning.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9533 on: June 03, 2012, 05:13:13 pm »

If that alt-space then M doesn't work, try alt-space, then "down" arrow key once, then enter; you should be able to move it with your arrowkeys now.

P.S. I've just added the Extended View code to Myriad Stuff Mod, check the mod thread, I've posted there: http://whalesdev.com/forums/index.php?topic=727.0

By the way, that mod is amazing, try that NOW :).

Sooo... I downloaded the file you posted in the other forums, and it's just a long list of files with no directories or structure? I chose the one that you said was the full version for those who don't compile. Am I missing something?
My bad, I've uploaded a wrong file. Here's the correct one: http://www.mediafire.com/?hsbqquxdkm0czz0
I forgot to say that I've also added vehicle stuff to electronic and hardware shops too in this version. Gremour planned to add motors, batteries etc. to electronic shop item list but instead added them to basement electronics item list.
« Last Edit: June 03, 2012, 05:15:00 pm by Deon »
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9534 on: June 03, 2012, 05:17:04 pm »

It's impossible to install motors. I always get to tired or hungry before finishing. Never ending cycle.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9535 on: June 03, 2012, 06:14:21 pm »

How do you scroll up and down on your character screen? I want to view my mutations after I drank some mutagens but I can't scroll up and down. I know tab changes the category, but how do you move up and down?

Argwm

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9536 on: June 03, 2012, 06:23:52 pm »

Press tab while on the character screen to change sections, Then you can use the arrows/numpad to move through them.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9537 on: June 03, 2012, 07:08:14 pm »

It's impossible to install motors. I always get to tired or hungry before finishing. Never ending cycle.
Yeah, game stops what you are doing to give you a message so you'll be informed if you are hungry, thristy or tired. Make sure you are fully rested and ate more than enough.

It's much more annoying if you have an addiction.

Maybe if the game would give a "You are hungry. Stop or carry on?" message like it does when you hear a sound or something... If I remember right game asks you if you want to stop rather than instantly stopping what you are doing in some situtations.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9538 on: June 03, 2012, 07:35:27 pm »

Yeah, that would be welcome. But I'd think you would be okay if you ate and drank to the point where you'd have to stuff yourself to eat more.
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Chattox

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9539 on: June 03, 2012, 07:41:41 pm »

Argh, once you've attracted a horde, how do you go about losing them? They always seem to be able to run faster than me no matter what.

Also, what negative traits do you tend to take to get more points?
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