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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309177 times)

Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9450 on: June 01, 2012, 03:22:10 pm »

1. Sorry about that one, I was imagining something similar to double evac shelter or so, the way you were describing having studies. Nontheless, a large moving residence is basically what I had in mind, as in, it has all of the luxuries of modern life (with the exception of toilets I guess. But that's what holes are for!), but with some crowded engine rooms at the back tht are generally unpleasant.
2.I guess that's more a taste thing then, in that modularization is very much a thing I like. Just to allow for a little more redundancy.

I've never actually touched this mod before though, so I know jack all about how the fine mechanics are; but plasma engines sound universally cool as far as I know.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9451 on: June 01, 2012, 03:30:44 pm »

I just worry that plasma fuel will be too rare to utilize.  It may run great, but if you can't find enough of the stuff then it's hard to make your engine run.  There's also electric motors, but those are slow and apparently solar panels are rare.  A hydrogen fuel tank also exists, though I think hydrogen engines are also rare.  Plus I like the idea of a giant gas-guzzling fortress on wheels.  Thick black smoke pluming over the ruined builds, trudging along through town (like smashing through walls) and totally ignoring all the zombies that fall under its blades.

Ideally I'd want opaque doors that I could open and close easily and had the same endurance as other parts.  Then I'd mount a pair or a trio on the rear side and just make a massive armored 18 wheeler.  It'd have an extra set of controls on the back so that I could see what I'm doing as I back up against a building and make a tight seam that zombies can't crawl though.  A nice safe way to enter buildings, as well as deploy vehicles from the back!  Of course I may still do that with transparent doors, but make it more of a van or train-car shape, with doors on the side so that I just pull up alongside a building and climb inside.  Get a few automated turrets crafted and plop them outside, and nothing will dare to bother my mobile fortress!

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9452 on: June 01, 2012, 03:33:44 pm »

I'd suggest just modding in some opaque doors.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9453 on: June 01, 2012, 03:35:17 pm »

I'd need to hop on Linux to grab source files and do modding, which is easy enough because I can dual boot, but eh.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9454 on: June 01, 2012, 03:40:22 pm »

If you're using the windows build of vehiclemod, I could ask Wolfy to add them in for you.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9455 on: June 01, 2012, 03:51:13 pm »

I am beginning to love my linux Emu.

Question, what are you running the game on, Menace?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9456 on: June 01, 2012, 03:56:34 pm »

I usually play on Windows.
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9457 on: June 01, 2012, 03:57:34 pm »

Is there  a way to build a vehicle from scratch?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9458 on: June 01, 2012, 03:58:01 pm »

Use the construction menu, accessed with the * key.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9459 on: June 01, 2012, 03:58:54 pm »

http://whalesdev.com/forums/index.php?topic=617.msg23388#msg23388
I've already asked for many things :P

Scout: Use the construction menu * and select "new vehicle".  It requires one steel structure to begin.  I haven't done so myself because truck, but I assume it's easy from there.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9460 on: June 01, 2012, 04:00:36 pm »

He's compiling your opaque doors right now :P

E: You want them to be internal doors or external doors?
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9461 on: June 01, 2012, 04:01:17 pm »

I just hope it's save compatible :P

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9462 on: June 01, 2012, 04:04:48 pm »

It changes map related stuff, so probably not.
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inEQUALITY

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9463 on: June 01, 2012, 04:07:14 pm »

It may have been asked and/or answered somewhere previously, but PLEASE tell me there'll be an option for no graphics once the tiles are merged with the vanilla game (I may have read that wrong, so if tilesets aren't going to be merged, then my bad, I'm an idiot). As nice as your tilesets are Deon, I DESPISE tile sets for roguelikes. Breaks the immersion for me and it would kill me to honestly not be able to play this amazing game because of something like that.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9464 on: June 01, 2012, 04:07:40 pm »

Tileset mod is a mod.
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