Burned-out and damaged buildings.
I like to recreate this for myself, turning local towns into battlefields after my three-four week looting/camping/slaughtering trip is complete, usually right around when I run out of food and water or get bored of the area. I've been keeping one world for a while now, and most of the places I do run across are
actually decimated thanks to my molotov addiction.
I've also got maybe 5 or 6 huge caches of supplies/materials/tools setup in random areas for when my current character DOES die, which isn't likely to happen often.
Note: You can wear as much as you want on your torso, and it won't affect firearm accuracy at all. I currently have about 120 pounds of gear loaded onto my body, and one pair of pants. I think this should be changed, since once I realized this I knew that melee characters are worthless compared to simply having a character who wears 35 torso-encumberance worth of gear, wielding a longbow that headshots EVERYTHING that comes near and instakills it.
I think I've broken the game. Until I run across more difficult monsters, of course. Longbows just aren't fair right now. I'm doing a mimimum of 40 damage each shot with only 4 skill in archery, and if I don't insta-kill a normal zed outright it's rare. Hulks are the only issue, since they take a whopping 3 arrows to take down [70, 80, 70, never a non-headshot!] or skellies. But my character is a miracle worker or something and hasn't had too much issue nailing the limited skeletons I've run across in the face.
All I know is, you shouldn't be able to have a gear screen like this:
Purse
Purse
Messenger Bag
Messenger Bag
Kevlar Vest
Kevlar Vest
Sweater
Hoodie
Backpack
Trenchcoat
etc.. For EVERY piece of torso clothing you find.
I stopped putting clothes on because I was just weighed down by the sheer volume of my wardrobe and it made looting a
little difficult.
Maybe for every +5 of torso encumbrance you should lower all stats by 1 [except perception, since that wouldn't make sense]? To prevent this in future builds, since right now I can't see myself using any other character type than survivialist-who-wears-90-layers-and-will-never-run-out-of-ammo.
I only think it's not fair mostly because in a roguelike there should never be an unbeatable build, and I've sortof stumbled across one unintentionally. I just can't see this character dying ever, my last death was a Rambo melee-only type. The unlimited ammo also is quite a conundrum, since these arrows are doing on average 2 or 3 times more damage than any firearm I have used, which do 25-35 depending on if I get lucky or not, with similar firearm skill.
So in ranged combat I have a choice between a weapon that reloads/fires in the same round, does on average 50 damage, is silent, AND the ammo is unlimited.. Or any other firearm, which you have to reload, attracts hordes of zombies after a couple shots, and are usually way weightier and cumbersome than the longbow, especially bigger weapons which require
AND UPS' along with their already large weights and volumes.
Sure, the bigger weapons sound nice, but in practice they're pretty much useless compared to archery's effectiveness at the moment. I simply walked into a megastore and killed the 90+ zeds in there, standing in the door, one-shotting them all. It's pretty obvious which weapon I'm going to pick when given a choice.