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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1312970 times)

Zangi

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9120 on: March 29, 2012, 06:11:24 pm »

So... I think I need tips, I do stuff... then... zombies everywhere.  And they keep coming. 

Even out in the middle of this nowhere area. (Though it might not be far enough away from town?)

I've tried to clear em out.  I actually succeeded on the first batch, but a boomer bombed me during that.  Then soon enough, more zombies and they kept coming like a steady stream.  I figured I'd be able to clear em out and go back to business... how wrong I was. 

So... am I supposed to just keep running... to lose them?  How far?  The area I lose em at now a lost cause forever?
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9121 on: March 29, 2012, 06:32:20 pm »

Generally, fighting zombies attracts more zombies, unless you're using completely silent weapons.

Since you can't fight them, all you can do is run; and they will attempt to give chase. If the group thins out you can try picking off the weaker ones though. If you get far enough away, they'll "despawn", which means they were added to that areas "zombie population" so there's that many more zombies that may appear the next time the you enter that region.

It's not a completely lost area, but I wouldn't recommend going back without better equipment and a very good reason.
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Zangi

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9122 on: March 30, 2012, 12:08:13 am »

Hmmm that helped a bit... also reading some of the 'help I suck' threads really helped.

Or maybe I just got lucky.  Well, focused on fast kills, terrain advantage and running away.  Got me some pistols with ammo and a longbow.

Running through houses really helps at losing them... and well...  being bold, I can wipe out the few zombies around before any more show up by usingabusing windows.

Whats odd though is... I've used the pistols and I was expecting more of a swarm...  considering I've thrown rocks/stuff out in the open and get swarmed in the process I guess...   Might be the quick movement and Line of Sight of the city makes em despawn pretty quick...

Are zombies infinite or is there a population?
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9123 on: March 30, 2012, 12:21:24 am »

Unless it was changed, ALL enemies have populations in any given area (I believe they were called "cells"). So it IS eventually possible to clean out an area, but I believe it would take a significant amount of time. Plus, enemies get a lot nastier as time passes.
« Last Edit: March 30, 2012, 12:29:58 am by Blaze »
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Shadowscales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9124 on: March 30, 2012, 12:34:39 am »

I'm not done with activateable mutations, but here's a preview of my next bit of work!
Code: [Select]
case DI_MUTATE_1:
  if (one_in(13400)) { // Average once per day.
  if (one_in(4)) {
  g->add_msg("You feel sick.");
 p.vomit(g);
  }
  if (one_in(12)) {
  g->add_msg("You suddenly collapse onto the ground and spasm wildly");
 p.moves -= 800;
  }
  g->add_msg("You feel your body changing.");
 p.mutate(g);
 p.moves -= 100;
  }
  if (one_in(14400)) { //immune response!
  g->add_msg("You feel normal again.");
              p.rem_disease(DI_MUTATE_1);
 }
 break;

Tis WIP, but mutations-over time is a requested feature!
Next I'll play with activateable mutations!
Such is life when you play a mod made by a furry :P
Correction, Furrie(s) =P
« Last Edit: March 30, 2012, 12:38:37 am by Shadowscales »
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9125 on: March 30, 2012, 12:39:29 am »

More mutations are always good, can't wait until we're able to absorb our slain enemies Mercer style.

An expanded bionic tree would be nice too.
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Zangi

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9126 on: March 30, 2012, 12:44:32 am »

Ok... fell into a sink-hole... in a cave with apparently no way out... ?  Is that supposed to happen?  Should there be a way out?
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9127 on: March 30, 2012, 12:47:42 am »

Oh, Sinkholes, nasty. Supposedly they spawn with explosives in them so you can blow apart the walls to find an exit. If you carry a 30ft rope around you'll use it to escape, but that's not really an option right now.

If all else fails, use debug mode (Shift + z) to reveal the map, then use long range teleport to get out.
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Shadowscales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9128 on: March 30, 2012, 12:51:24 am »

And with The Darkling Wolf (/mine too, somewhat)'s mod you can use a pickaxe.
It's time consuming, but it works!
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9129 on: March 30, 2012, 01:02:30 am »

So, I'm using the downloaded version via VirtualBox TinyCore.  How do I force the game to generate a new world?  I'm tired of playing in this one, and I'd like to keep my character name.

Since files don't really exist "on disc", I can't just delete my save folder.  Or at least, I don't know how to through VirtualBox.  All the same, I think a "generate new world" setting would be a nice addition to character creation.
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gimlet

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9130 on: March 30, 2012, 01:10:49 am »

Just delete the save folder - it's deleted off the virtual disk, which does get saved between sessions (depending how you quit - but even if quit without saving the session, you can still delete the save folder again when you start your next session)
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9131 on: March 30, 2012, 01:25:18 am »

So, I'm using the downloaded version via VirtualBox TinyCore.  How do I force the game to generate a new world?  I'm tired of playing in this one, and I'd like to keep my character name.

Since files don't really exist "on disc", I can't just delete my save folder.  Or at least, I don't know how to through VirtualBox.  All the same, I think a "generate new world" setting would be a nice addition to character creation.
More specifically

cd Cataclysm
rm -rf save
cd ..
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Zangi

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9132 on: March 30, 2012, 01:29:06 am »

Thanks Blaze, no dynamite in sight, 'wished' for a dynamite and blew up the wall, still no way out, so I ended up using the teleporter.
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Shadowscales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9133 on: March 30, 2012, 01:35:39 am »

./delete
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Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9134 on: March 30, 2012, 03:34:19 am »

Using The Darkling Wolf's Mod for Windows.

Strange bug? Every animal attacks me even with Animal Empathy. On sight. I have the Smooth Skin Trait.

This never happened before (on earlier versions), swarms of squirrels just wanting to go over and bite your 1's...
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