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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309429 times)

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9090 on: March 25, 2012, 05:26:49 pm »

I think you get the menu up by examining it
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Micro102

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9091 on: March 27, 2012, 12:36:40 am »

So, how has this game progressed? I stopped playing before the carpentry update. Is there a main goal? Is survival easier/harder? Can zombies still appear in illogical places?
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9092 on: March 27, 2012, 01:58:53 am »

Main goal is survival.

Combat is definitely harder, there's an XP cap and you gain XP much more slowly than before. Dodging now caps at 95% chance, which is greatly decreased when dodging multiple attacks. Zombies no longer appear in your safehouse bathroom L4D style though.
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9093 on: March 27, 2012, 02:21:26 am »

Do zombies see and smell fires, and do they investigate boarded up windows? I remember my character being woken up by a bunch of banging outside, and upon further investigation, it turned out that a horde of zombies and triffids were trying to knock down the boarded up window and the walls surrounding the bathroom I had taken cover in.
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Shadowscales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9094 on: March 27, 2012, 03:26:44 am »

I think it would be your scent and sound that they detect, I'd flush out the scent with ye olde fire on a stick! (smoke kills scent)

Anyhow, I'm thinking a new thread might be in order at some point, does Bay12 even have a page limit?
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kingfisher1112

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9095 on: March 27, 2012, 03:58:18 am »

I don't think so, happy thread has 1745 or something like that. I've been looking for a tutorial for this but haven't found one.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9096 on: March 27, 2012, 04:04:34 am »

"Tutorial" option on the main menu, right under "Load Game"?
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Shadowscales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9097 on: March 27, 2012, 04:05:26 am »

Also, press "?" in-game!
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kingfisher1112

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9098 on: March 27, 2012, 07:24:45 am »

Those really don't do it for me. The wiki seems outdated, also the game crashes when I sleep.
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I honestly thought this was going to be about veterinarians.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9099 on: March 27, 2012, 07:11:03 pm »

Kingfisher, what is it you're looking for that isn't present in the tutorial or help screen?

Part of the Defense update is updating the Tutorial (they're both Special Modes now), including letting people develop their own game-mode mods easily.  This could include an "extended turtorial," focused on teaching the player survival skills, if that's what you mean.

I look at the wiki occasionally, and it's pretty up-to-date.  Lots of good people working on that (thanks guys)!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9100 on: March 28, 2012, 01:07:41 pm »

So I heard somebody wanted to talk about crashes.
Attaching a bayonet to any weapon and attempting to pick it up will cause a crash. (Using "," to get all doesn't.)
Examining an installed bionic and attempting to leave the menu causes crashes.
Science lab computers still cause crashes, both the log/map and security door ones, the cascade finale one seems to work fine though.
« Last Edit: March 28, 2012, 01:14:50 pm by Blaze »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9101 on: March 28, 2012, 06:01:48 pm »

I assume you're on Windows?  Lots of Windows crashes lately.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9102 on: March 29, 2012, 03:45:35 am »

Yep Windows, they aren't particularly game-ruining crashes, but I thought it was worth mentioning. The computer crashes only seem to happen if I attempt to access superficial parts such as manifests and lab logs anyway.

For some reason, whenever I carry both booze and marijuana, they somehow manage to combine when I'm not looking. Becoming "Marijuana of Vodka" and such.

Edit: Okaaaaaay... I found a "Wolf Suit" on a bed in a lab's living quarters.
« Last Edit: March 29, 2012, 03:48:35 am by Blaze »
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ThtblovesDF

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9103 on: March 29, 2012, 04:27:50 am »

Could someone reupload and/or update the link from the first post, about the RSA key for the putty?

RSA key from http://eronarn.info/multirobin_key      (file is gone)


Windows Version;

Starting with the Android Trait, looking at your stuff in p - then examing some of the build in things and then hitting ESC to go back to the game, crashes it everytime.


*edit*
Countless crashes later, could I get a idiots guide to get a linux version to run (on a dirt windows pc) without installing linux?
« Last Edit: March 29, 2012, 08:12:47 am by ThtblovesDF »
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9104 on: March 29, 2012, 10:17:41 am »

For some reason, whenever I carry both booze and marijuana, they somehow manage to combine when I'm not looking. Becoming "Marijuana of Vodka" and such.
This bug seems to happen pretty sporadically, not really much one can do about it.

Edit: Okaaaaaay... I found a "Wolf Suit" on a bed in a lab's living quarters.

Such is life when you play a mod made by a furry :P

Countless crashes later, could I get a idiots guide to get a linux version to run (on a dirt windows pc) without installing linux?
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