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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1313101 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9015 on: February 24, 2012, 08:51:34 pm »

I use the Linux emulator version because of the poor stability of the windows version, so sadly all these cool mods are out of reach. Can keep hoping and dreaming for a stable windows release though.

Actually, applying mods is much easier on the linux emulator!  Just download the mod source and use the mod author's instructions for patching the source code; generally patch < mod.diff will do it.  Then recompile and enjoy the mod!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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ggamer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9016 on: February 24, 2012, 09:01:56 pm »

I love cheating. Hacked me up a plasma rifle and walked around inside a triffid grove to kill all the triffids.

Also busted into a military bunker. Is it supposed to be that godawfully hard to get in? I had to nuke my way in.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9017 on: February 24, 2012, 10:08:05 pm »

I use the Linux emulator version because of the poor stability of the windows version, so sadly all these cool mods are out of reach. Can keep hoping and dreaming for a stable windows release though.

Actually, applying mods is much easier on the linux emulator!  Just download the mod source and use the mod author's instructions for patching the source code; generally patch < mod.diff will do it.  Then recompile and enjoy the mod!
Even easier for wolf's, just download and compile the source.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9018 on: February 24, 2012, 11:03:59 pm »

 I wonder on how you managed to hit a skeleton, given that they're nigh-immune to bullets, but I'm assuming godly skill. Anyway .38's aren't that good. Skeletons and zombies are supposed to be very wimpish, and can be one-shot even with a .22. 9mm and 38 are good against the middle-danger types of zombies, but you're fubared if you ever face something moderatedly nasty, like a Hulk. So you're better off stocking on .45 ammo (maybe keep a silenced USP for regular monsters, and an unsilenced M1911 for nasty things like Hulks).

Alternatively, go for rifles and get a 5.56. That's pretty good as well. Problem is rifles require  some training to be effective, while with guns you can headshot at close range even at low levels.

In either case, I don't think it's a crazy idea to bring along a light .22 gun and some ammo , in case you accidentally unleash a swarm of manhacks while hacking.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9019 on: February 25, 2012, 01:07:03 pm »

There's a random chance that you'll manage to hit a skeleton with a bullet.  It was increased several months ago, and now it's not too rare, but still rare enough that you'll waste several bullets before getting a hit.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Join me in #cataclysmrl on irc.quakenet.org!

Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9020 on: February 25, 2012, 01:49:28 pm »

Is there any way to increase your statistics (Strength, Dex, etc) outside of the character creation screen?
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HailFire

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9021 on: February 25, 2012, 02:17:55 pm »

Is there any way to increase your statistics (Strength, Dex, etc) outside of the character creation screen?
Spoiler (click to show/hide)
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9022 on: February 25, 2012, 02:37:51 pm »

Mutation no longer affects your stats (for now).
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9023 on: February 25, 2012, 02:43:23 pm »

What tool do I need for building?
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9024 on: February 25, 2012, 03:07:42 pm »

So I've updated my mod a bunch since the last time I posted here.

www.github.com/TheDarklingWolf/Cataclysm

Linux users can compile from source, windows users can download the binary, windows binary is one version behind the source.
Spoiler: New Stuff (click to show/hide)

You may want to wipe out the save file you have in your pre-compiled version. I started it up, made my character and found...
Spoiler (click to show/hide)

Wiping out the save and generating a new world appears to have fixed it.

Whoops o.o

I shall get on that immediately.

E: Looking at git, I have no save file. You must have had one left in your Cataclysm folder, mine overwrites the vanilla one.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9025 on: February 25, 2012, 04:01:24 pm »

Derp is me, thought you meant Linux. I'm reuploading the Windows version now.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9026 on: February 26, 2012, 07:48:39 am »

Is your mod running on the current version?
Or what?
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9027 on: February 26, 2012, 08:51:12 am »

Yeah, it's updated to the latest version.
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I am fat, eating is my great joy.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9028 on: February 26, 2012, 09:58:04 am »

Skills should be displayed next to the construction in the menu
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Argwm

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9029 on: February 26, 2012, 10:20:12 am »

I usually deal with wolves by picking the animal empathy trait, Keeps a good hunk of wildlife from eating me.
It doesn't remove the wolves, but it takes the bloodlust out of their eyes when they see you, Along with bears.
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