Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 600 601 [602] 603 604 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309759 times)

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9015 on: February 24, 2012, 08:51:34 pm »

I use the Linux emulator version because of the poor stability of the windows version, so sadly all these cool mods are out of reach. Can keep hoping and dreaming for a stable windows release though.

Actually, applying mods is much easier on the linux emulator!  Just download the mod source and use the mod author's instructions for patching the source code; generally patch < mod.diff will do it.  Then recompile and enjoy the mod!
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9016 on: February 24, 2012, 09:01:56 pm »

I love cheating. Hacked me up a plasma rifle and walked around inside a triffid grove to kill all the triffids.

Also busted into a military bunker. Is it supposed to be that godawfully hard to get in? I had to nuke my way in.

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9017 on: February 24, 2012, 10:08:05 pm »

I use the Linux emulator version because of the poor stability of the windows version, so sadly all these cool mods are out of reach. Can keep hoping and dreaming for a stable windows release though.

Actually, applying mods is much easier on the linux emulator!  Just download the mod source and use the mod author's instructions for patching the source code; generally patch < mod.diff will do it.  Then recompile and enjoy the mod!
Even easier for wolf's, just download and compile the source.
Logged
*Hugs*

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9018 on: February 24, 2012, 11:03:59 pm »

 I wonder on how you managed to hit a skeleton, given that they're nigh-immune to bullets, but I'm assuming godly skill. Anyway .38's aren't that good. Skeletons and zombies are supposed to be very wimpish, and can be one-shot even with a .22. 9mm and 38 are good against the middle-danger types of zombies, but you're fubared if you ever face something moderatedly nasty, like a Hulk. So you're better off stocking on .45 ammo (maybe keep a silenced USP for regular monsters, and an unsilenced M1911 for nasty things like Hulks).

Alternatively, go for rifles and get a 5.56. That's pretty good as well. Problem is rifles require  some training to be effective, while with guns you can headshot at close range even at low levels.

In either case, I don't think it's a crazy idea to bring along a light .22 gun and some ammo , in case you accidentally unleash a swarm of manhacks while hacking.
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9019 on: February 25, 2012, 01:07:03 pm »

There's a random chance that you'll manage to hit a skeleton with a bullet.  It was increased several months ago, and now it's not too rare, but still rare enough that you'll waste several bullets before getting a hit.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Knight of Fools

  • Bay Watcher
  • From Start to Beginning
    • View Profile
    • Knight of Fools
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9020 on: February 25, 2012, 01:49:28 pm »

Is there any way to increase your statistics (Strength, Dex, etc) outside of the character creation screen?
Logged
Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

HailFire

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9021 on: February 25, 2012, 02:17:55 pm »

Is there any way to increase your statistics (Strength, Dex, etc) outside of the character creation screen?
Spoiler (click to show/hide)
Logged
Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9022 on: February 25, 2012, 02:37:51 pm »

Mutation no longer affects your stats (for now).
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9023 on: February 25, 2012, 02:43:23 pm »

What tool do I need for building?
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9024 on: February 25, 2012, 03:07:42 pm »

So I've updated my mod a bunch since the last time I posted here.

www.github.com/TheDarklingWolf/Cataclysm

Linux users can compile from source, windows users can download the binary, windows binary is one version behind the source.
Spoiler: New Stuff (click to show/hide)

You may want to wipe out the save file you have in your pre-compiled version. I started it up, made my character and found...
Spoiler (click to show/hide)

Wiping out the save and generating a new world appears to have fixed it.

Whoops o.o

I shall get on that immediately.

E: Looking at git, I have no save file. You must have had one left in your Cataclysm folder, mine overwrites the vanilla one.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9025 on: February 25, 2012, 04:01:24 pm »

Derp is me, thought you meant Linux. I'm reuploading the Windows version now.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

DrPoo

  • Bay Watcher
  • In Russia Putin strikes meteor
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9026 on: February 26, 2012, 07:48:39 am »

Is your mod running on the current version?
Or what?
Logged
Would the owner of an ounce of dignity please contact the mall security?

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9027 on: February 26, 2012, 08:51:12 am »

Yeah, it's updated to the latest version.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9028 on: February 26, 2012, 09:58:04 am »

Skills should be displayed next to the construction in the menu
Logged
*Hugs*

Argwm

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9029 on: February 26, 2012, 10:20:12 am »

I usually deal with wolves by picking the animal empathy trait, Keeps a good hunk of wildlife from eating me.
It doesn't remove the wolves, but it takes the bloodlust out of their eyes when they see you, Along with bears.
Logged
Pages: 1 ... 600 601 [602] 603 604 ... 777