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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309992 times)

jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8865 on: January 29, 2012, 11:36:56 am »

Lock picking? Hopefully? I'm really sick of getting a bunch of zed-soccer moms attacking me after i smash a window in the suburbs.

crowbar = lockpick, 'a'pply it in the direction of a locked door
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8866 on: January 29, 2012, 12:03:32 pm »

I prefer to use high yield explosives myself.
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8867 on: January 29, 2012, 12:24:23 pm »

Whale can not do anything about Window's bugs(as far as I know), nor does he have an incentive to do so, based on his reasoning to make this game.
« Last Edit: January 29, 2012, 12:26:17 pm by Orb »
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8868 on: January 29, 2012, 12:53:23 pm »

I had to find Cataclysm got an update just as the computer is out of action... Siiiigh.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8869 on: January 29, 2012, 12:57:01 pm »

Aww.  Teseng gave me a new version of the display libraries, and I was hoping they'd remove crashes.  Oh well :(  Sorry.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8870 on: January 29, 2012, 03:51:22 pm »

Aww, why can't we choke to death on our own vomit anymore? That was one of the beast parts of the game.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8871 on: January 29, 2012, 04:25:44 pm »

Aww, why can't we choke to death on our own vomit anymore? That was one of the beast parts of the game.

Also one of the most frustrating, especially if it came from the flu.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

DrKillPatient

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8872 on: January 29, 2012, 04:37:12 pm »

I've got Mac OS X 10.6. When I clone Cataclysm's git (I'm not sure if that's the right terminology!) and make, I get this error:
Code: [Select]
npctalk.cpp: In function ‘std::vector<talk_response, std::allocator<talk_response> > gen_responses(talk_topic, game*, npc*)’:
npctalk.cpp:373: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:378: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:389: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:432: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:441: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:500: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:502: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:509: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:515: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:517: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:522: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:526: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:569: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:572: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:577: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:580: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:585: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:588: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:593: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
npctalk.cpp:595: error: no matching function for call to ‘npc_opinion::npc_opinion(npc_opinion)’
npc.h:136: note: candidates are: npc_opinion::npc_opinion(npc_opinion&)
make: *** [obj/npctalk.o] Error 1

Is this just a Mac thing (because it's not really supported) or am I compiling incorrectly? I figure the Linux version should function quite similarly on Mac and other UNIX systems...

EDIT: Unable to test it on Linux because my Linux install is currently broken.
« Last Edit: January 29, 2012, 04:41:50 pm by DrKillPatient »
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blackmagechill

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8873 on: January 29, 2012, 06:50:01 pm »

Is there a good way to survie guide or something? Because I usually can't even make it past my first night.
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Akhier the Dragon hearted

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8874 on: January 29, 2012, 07:06:31 pm »

   There have been a few guides around and the best place to check would probably be at the forums in Whales sig. What they seem to boil down to though is you have to pick your fights and run like hell at the first hint of danger till you get the hang of it. Generally the speed boosting things you can choose at character creation are advised and for a beginner it probably is for the best as it gives more leeway on escaping.
« Last Edit: January 29, 2012, 07:25:32 pm by Akhier the Dragon hearted »
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8875 on: January 29, 2012, 07:52:51 pm »

Is there a good way to survie guide or something? Because I usually can't even make it past my first night.
You can check the wiki -> http://whalesdev.com/wiki/index.php?title=Main_Page
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blackmagechill

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8876 on: January 29, 2012, 08:09:49 pm »

I don't know if this is a bug or if Katie Harris is a huge bitch but she handed me an active mininuke. I think the loot tables might need another once-over for NPCs.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8877 on: January 29, 2012, 08:14:16 pm »

That isn't a bug, it's a feature.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8878 on: January 29, 2012, 08:14:38 pm »

I don't know if this is a bug or if Katie Harris is a huge bitch but she handed me an active mininuke. I think the loot tables might need another once-over for NPCs.

Its a well known bug, but I hope it becomes a feature.  Grenades minus the pin are also acceptable gifts in the world of cataclysm


damn ninjas
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blackmagechill

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8879 on: January 29, 2012, 08:21:47 pm »

How many ticks do I have until it blows up? It's not listed on the wiki at all.
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