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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310047 times)

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8850 on: January 28, 2012, 07:47:47 pm »

Not really much point, either, as that would just leave you with a screen full of empty space around the same view.

Game centered with black around it would be better for my eyes and i'm not gonna put black Desktop Background xD

If you really want to, download ResizeEnable (link is in my sig) and run it before you open Cataclysm. That'll let you stretch the window to whatever dimensions you want.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8851 on: January 29, 2012, 02:33:43 am »

Update, 1/29.

Clean build required.  Saves obsolete.

Windows executable: http://whalesdev.com/cataclysm.zip
Linux executable: http://whalesdev.com/cataclysm.tar.bz2

Features:
  • Major efficiency improvements.  Generally, doing anything that involves staying still for a long time, like reading, long-waiting, or sleeping, will run more than twice as fast.
  • NPC Followers.  That's right, you can now ask NPCs (there's still only one) to follow you around.  You can give them commands for how to behave in combat and trade items freely.
  • The @ screen now displays how many movement points traveling a single tile on flat ground uses up.
  • New overmap locations: cave, toxic waste dump.
  • New item: hazmat suit.

Tweaks:
  • Coughing from the flu or a cold costs movement.
  • Taking medication makes you less likely to vomit from the flu.
  • Skills degrade twice as slowly.
  • Bows no longer have a hard requirement of 8/10 Strength.  Their hard requirement is reduced to 4/5, and any strength less than twice the requirement results in decreased range.
  • Fungaloids won't spawn spores if 100 monsters exist; this will reduce the epic slowdown sleeping in a fungus-infected area causes.
  • Player health rating degrades more slowly.
  • Harder to contract the flu and the common cold.
  • Choking to death on vomit removed.
  • Carry penalty for light/hollow bones is more severe.
  • Optimistic trait is better.
  • Reading requires more light.

Bugfixes:
  • NPCs use the proper movement rate, rather than always using 100 movement points to travel a tile on flat ground.
  • MP3 player won't work unless you're carrying it in your inventory.
  • Mutations lower on a tree than you already have won't occur.
« Last Edit: January 29, 2012, 02:35:36 am by Whales »
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Akhier the Dragon hearted

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8852 on: January 29, 2012, 02:52:33 am »

Why hello update! How nice of you to pop in! Oh...

I see you brought that friend of yours, whats his name? Oh Whales, yeah. Hi Whales, glad you could come I was just talking to update here.

Edit: In other news I am glad this came out before I finished reading the whole thread (on page 444 as I type this) as it will let me show how to update the VirtBox Tinycore. Honestly should not be needed as its only ./update followed with ./compile and your set but being thorough won't hurt in this case.
« Last Edit: January 29, 2012, 03:04:08 am by Akhier the Dragon hearted »
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8853 on: January 29, 2012, 08:03:38 am »

Why hello update! How nice of you to pop in! Oh...

I see you brought that friend of yours, whats his name? Oh Whales, yeah. Hi Whales, glad you could come I was just talking to update here.

Edit: In other news I am glad this came out before I finished reading the whole thread (on page 444 as I type this) as it will let me show how to update the VirtBox Tinycore. Honestly should not be needed as its only ./update followed with ./compile and your set but being thorough won't hurt in this case.

Reading the whole thread!?
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8854 on: January 29, 2012, 08:22:41 am »

Woot, windows version! Time to mod!
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Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8855 on: January 29, 2012, 08:23:13 am »

Strange, using the Windows executable, crashes mostly always...at the Beginning when I try to complete missions or on the trade screen for rewards. That's before the SAFE marker goes away.

@Deon: Lost the link in your sig  :P, could you post it if possible?
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8856 on: January 29, 2012, 08:24:00 am »

Which link?

Aww, the windows version still crashes when you use computers? Sadface.
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Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8857 on: January 29, 2012, 08:25:51 am »

The thing is, blank screen when using Computers, but the Y/N/Q is still possible, crashes afterwards using it.

@Deon: You had a Cataclysm Mod link there before you updates it with Genesis, I'm watching those  :D
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8858 on: January 29, 2012, 08:42:48 am »

Edit: In other news I am glad this came out before I finished reading the whole thread (on page 444 as I type this)
:o *heart attack* *dies*
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8859 on: January 29, 2012, 09:25:24 am »

The thing is, blank screen when using Computers, but the Y/N/Q is still possible, crashes afterwards using it.

@Deon: You had a Cataclysm Mod link there before you updates it with Genesis, I'm watching those  :D
Check the first link in my sig, it has all the mod links.
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Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8860 on: January 29, 2012, 09:41:54 am »

Do we get any sort of benefit for Bows if we go over the new lower requirement?
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8861 on: January 29, 2012, 09:57:39 am »

Range is reduced if your strength is not twice the requirement.

Basically you still need 8 and 10 strength to use the bows to the same effectiveness as before, but you can at least still fire the things at lower.
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blackmagechill

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8862 on: January 29, 2012, 10:11:03 am »

So I kinda dropped off playing right before the build update. What can we do now that's different?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8863 on: January 29, 2012, 11:00:22 am »

Build shit, ask NPCs to accompany us on our journies, use grenade launchers, raid miitary bunkers, mutate into furries.

Quite a lot.
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blackmagechill

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8864 on: January 29, 2012, 11:06:10 am »

Lock picking? Hopefully? I'm really sick of getting a bunch of zed-soccer moms attacking me after i smash a window in the suburbs.
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