Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 577 578 [579] 580 581 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310141 times)

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8670 on: December 25, 2011, 07:28:44 pm »

I too support this idea
Logged
*Hugs*

kulik

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8671 on: December 26, 2011, 06:14:19 am »

Oh and make them smashable to get 2x4 for baricading.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8672 on: December 27, 2011, 02:30:09 am »

For all those who have been afraid of the Metabolic Interchange:
http://whalesdev.com/forums/index.php?topic=721.msg11017#msg11017

It allows you to turn metabolics totally off.  While active, it's slowed to 30 seconds per pulse, to balance things a bit.  You should now be less afraid to install bionics and more free to use your power!

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8673 on: December 27, 2011, 03:23:08 am »

You should also change the memory enhancement thing in the CBM: Neurological bionic into something that can be toggled. Getting your bionics drained constantly because you can't craft enough clothes is more than annoying.
Logged
Thank you for all the fish. It was a good run.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8674 on: December 27, 2011, 03:52:04 am »

It's possible, but I don't think it's practical.  There's like a 1/20 chance of consuming energy there.  Specifically, 1/4 for skill rust, and 1/5 for power drain.  At skills above level 7, there's 32 turns until it makes a roll.  That means that with enhanced memory and skill above level 7, it'll take, on average, a bit over an hour to trigger a power drain.  Per skill.  Solar power gives 1 power per 5 minutes during sunlight (I may mod that to give "clear" a regular rate, and "sunny" an extra rate).

Skill rot happens for all skills regardless of their practice level, so your melee, blunt, sewing, computer, mechanics, and electronics are all draining.  That's a solid 6 skills with almost everything you could want to do.  Exchange that for firearms and rifles if you've got ranged, or whatever weapon of choice.  Point is, you get like 6 power drained per hour to keep your good skills topped up.  That's like 1-2 shots of booze, a single battery (technically batteries are 5 energy), or a solid piece of clothing.  I think a leather jacket offers 7 energy.  A board gives rather large power.  Or that's 1/2 hour in the sun.  Or 12 hunger, where a piece of raw meat gives you 40 hunger (metabolics gives fantastic exchange rate).

This does get expensive when you've got good skills, but then you are paying to get your skills kept at top notch, which saves you a lot of effort.

I'm not sure how I feel about this.  On the one hand that's expensive now that I crunch a few numbers, but on the other hand that's doing away with skill rot entirely, and if you're too nooby to have reliable power intake then why have you got a neurological?

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8675 on: December 27, 2011, 12:27:58 pm »

Speaking of starting dogs, where'd they go? I just realized they weren't with me in that shelter until you mentioned it.
Logged
Thank you for all the fish. It was a good run.

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8676 on: December 27, 2011, 12:38:41 pm »

They were removed a bit ago, when the NPC in the bunker was added, I think.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8677 on: December 27, 2011, 11:25:18 pm »

This is a large thread, and I haven't been called in here much if at all.  So if possible, I'd like to keep the OS wars out of here.  I just deleted several posts that were going a bit sour.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8678 on: December 28, 2011, 03:41:17 am »

Funny, I thought we were doing rather good.  A few uneasy posts and one bad one from a known troll, but that got glazed over pretty quick.

Is this our "don't make me turn this thread around and go home" warning? :P

DrPoo

  • Bay Watcher
  • In Russia Putin strikes meteor
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8679 on: December 28, 2011, 06:31:29 am »

There havent been much of OS warring, butthurt over the ports, yeah but otherwise we are actually doing quite fine.
But what the hell do i have to say.. im most likely the guy in here with the most warnings..
Logged
Would the owner of an ounce of dignity please contact the mall security?

FritzPL

  • Bay Watcher
  • Changing avatar text since 2013
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8680 on: December 28, 2011, 06:44:36 am »

Last game I found a "trap field" with some crossbow traps, beartraps and few other. Luckily, there were corpses of fucking bastards unlucky survivors who died to them. Lucky me, they had some things that were useful to me in that state of game - first aid, bandages, painkillers and some misc stuff. So I took their medicaments, and went straight to the crossbow trap - I read earlier that they are very,very useful weapons as they have high accuracy, are very silent and bolts rarely break. So I walk to first one - disarm, yup, heavy pain. oshi watimgonnado- wait, it's not that bad, I can use those bandages. 4 traps later I have 3 crossbows, over 40 bolts and a beartrap.
I survived very long as that character, died because of pain slowing me down letting the wasps catch me :c

Currently, I holed up in liquor store. I checked my inventory, shit, no rags. But when I saw tight walkways the counters made, an idea struck me. 10 minutes later all entry points were covered in alcohol. I picked up a cigar that was laying behind the counter and lit it like a boss, waiting for the zombies to come in.

Few turns later, first one came. He went through the only window I didn't had secured covered in diffrent types of booze, so I quickly ran to the chokepoint that was luckily there before the zed came, spilled the liquid, waited for the brainless idiot to come, and then lit it.

He heroicly went through the fire and died due to single hit by a frying pan.

G-Flex

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8681 on: December 28, 2011, 05:51:59 pm »

There havent been much of OS warring, butthurt over the ports, yeah but otherwise we are actually doing quite fine.
But what the hell do i have to say.. im most likely the guy in here with the most warnings..

I think it was more the bizarre homophobic statements than just the OS warring, but yeah.



So how's the Windows port going? I've been waiting for it to get a little more stable, although I might get impatient and just play the Linux version in a VM or something like that.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8682 on: December 28, 2011, 05:53:46 pm »

Windows version is still very unstable.
Really, if you want to play in Windows, a VM is the best idea for now, hopefully the bugs will get ironed out soon enough.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8683 on: December 28, 2011, 05:54:38 pm »

yeah VM works well and is supported natively in Win7. heee
Logged

Dave1004

  • Bay Watcher
  • This is getting personal.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8684 on: December 29, 2011, 03:59:23 am »

Is there a tileset for this game? I have an impossible time playing anything in ASCII, all of the numbers and letters just blur together into a giant mess, not to count the headaches.

Thanks!
Logged


Hardcap of 200 MB/24 hours.
Pages: 1 ... 577 578 [579] 580 581 ... 777