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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310094 times)

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8640 on: December 25, 2011, 10:53:57 am »

At least 3 hulks, more brutes, several fasts, spores and fungals, and I don't even know what a B is!  I think your only option there is to hide behind a fire and hope they burn to death as they run towards you!

Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8641 on: December 25, 2011, 01:10:36 pm »

Goddamn. That is possibly the most epic thing I have ever seen rendered in ASCII.

Towering bonfires of flame, reaching up to the sky like hellish fingers of red. Dozens of zombies are running towards the lone figure in the middle of all this. Hulks, funaloids, brutes, fast undead, slow undead... This is what the end of the world looks like. The lone figure cocks his shotgun, unsheathes his machete and charges, because he does not fucking care about thousands upon thousands of the undead running towards him with the expressed opinion of ripping him limb from limb, and the raging fires that are spreading very very fast. He doesn't care, he just wants to kill as many zombies before they finally take him down.

He doesn't care in the slightest because he's already lost everything. His home, his family, his friends... Why bother?

Meanwhile, an NPC stares down his binculars at this insane spectacle. For the first time ever, this digital construct creates it's own code to say something.

"Holy shit."

Then the game crashes with the error being "FATAL EXCEPTION: TOO AMAZING"
« Last Edit: December 25, 2011, 01:12:35 pm by Fniff »
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8642 on: December 25, 2011, 01:23:12 pm »

I think the crashed helicopter in the northwest provides an even more intriguing possible background - is he the lone survivor of the downed vehicle? Crawling from the wreckage to see THIS?
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8643 on: December 25, 2011, 01:31:28 pm »

I think the crashed helicopter in the northwest provides an even more intriguing possible background - is he the lone survivor of the downed vehicle? Crawling from the wreckage to see THIS?

Actually, I'm pretty sure that's a playground to the NW.  :-\
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8644 on: December 25, 2011, 01:34:33 pm »

That just makes it worse. What if he was trying to get his daughter out of here (Supposing this is the start of the outbreak) and she got eaten? D:

Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8645 on: December 25, 2011, 03:37:40 pm »

Whoa Fniff, that's an amazing depiction of the scene  :D
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8646 on: December 25, 2011, 03:48:26 pm »

I think the crashed helicopter in the northwest provides an even more intriguing possible background - is he the lone survivor of the downed vehicle? Crawling from the wreckage to see THIS?

Actually, I'm pretty sure that's a playground to the NW.  :-\
Were the playgrounds added to the official release from my mod? I haven't played in a while, I thought it only took baseball yards and bars (did it take churches?).
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8647 on: December 25, 2011, 04:41:30 pm »

Pretty sure it had the basketball courts, playgrounds, and churches too, I think.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8648 on: December 25, 2011, 04:44:58 pm »

Churches weren't merged in.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8649 on: December 25, 2011, 04:59:54 pm »

I wonder why, graveyards add great atmosphere and churches are awesome last stand places :P.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8650 on: December 25, 2011, 05:12:06 pm »

Yeah, I still need that church  :-[  If you've got the mapgen.cpp code handy I can pop it in real quick!
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8651 on: December 25, 2011, 05:26:52 pm »

mapgen.cpp
Spoiler (click to show/hide)

mapitemsdef.cpp
Spoiler (click to show/hide)

itypedef.cpp
Spoiler (click to show/hide)

mapdata.h
Spoiler (click to show/hide)

I am sure you won't forget to add the appropriate names to various .h enums :P (to ter_id for t_cross, also items and buildings).

I also didn't include spawning code for the church, just make it to share the chance with a bank, there're too many banks IMHO.

Also there're a table and a bench (new objects which work like counters in terms of slowing you down).




Do you need bars and fast food locations? I think you haven't included them, and I liked to visit bars to get wasted and to sleep in fastfood place back rooms :P.
« Last Edit: December 25, 2011, 05:33:45 pm by Deon »
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8652 on: December 25, 2011, 05:39:06 pm »

I've found code for the bar and the fastfood.

In case you forgot:

Church


Bar



Fast food restaurant

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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8653 on: December 25, 2011, 05:40:00 pm »

Have you guys ever heard of Jysk? Its a danish company with alot of stores outside DK too.
They sell all kinds of bedware, imagine sleeping in such a store! Even more cool is that all the stores have sleeping rooms for the personell!

As in, add a bedware store
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8654 on: December 25, 2011, 05:40:32 pm »

Furniture warehouse/shop would be cool :).
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