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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314236 times)

beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8115 on: November 21, 2011, 09:28:48 pm »

Neh, screamers are enough trouble when you can see them. No thanks.

edit- although actually, now that I think about it, I had an idea like that. Basically all zombies are randomly generated. So some are larger, or faster, or tougher, some scream, some spit, some zap, some are necromancers, etc. Some may have multiple of these things at once.

Yeah, I've been toying with ideas like that.  One of the thing I loved about Borderlands was the randomly generated guns, but that doesn't really fit here.  However, a similar system for zombies could definitely work.  The tricky part would be displaying it so that a zombie's abilities are apparent instantly (or at least after they're used once), like they are now.  No fun to try to guess which monster spat at you, or worse, tracking it manually.
Make it a perception check to change to color of the zombie icon. Thus, unless its obvious such as hulks, all zombies would start green, and with a perception check each time the ability is used, there is a chance to identify which zombie did what. Since, after all, if your facing a horde of 50 people, and someone throws a beer bottle at you, you might not know immediately who did it.
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Bobv2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8116 on: November 22, 2011, 02:31:50 am »

I tried a character that specialized in piercing weapons and died on the first day.

Nothing really compares to the stunning ability of bashing melee. I survived over a week with a bashing melee character because I haven't the slighted clue how to kill Secubots without taking a ridiculous amount of damage.


EDIT: Got too brave with my new character and let my HP drop too low, couldn't survive when zombies found my hideout.
« Last Edit: November 22, 2011, 03:20:49 am by Bobv2 »
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8117 on: November 22, 2011, 04:39:18 am »

Make it a perception check to change to color of the zombie icon. Thus, unless its obvious such as hulks, all zombies would start green, and with a perception check each time the ability is used, there is a chance to identify which zombie did what. Since, after all, if your facing a horde of 50 people, and someone throws a beer bottle at you, you might not know immediately who did it.

I think he meant the problem of the what colour is the fast, skeletal, spitting hulk.
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Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8118 on: November 22, 2011, 07:53:42 am »

Steal a page from DF, have them flash through all the colors.
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Evaristo Carriego

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8119 on: November 22, 2011, 09:16:58 am »

What's the key combination to open the «cheat» menu? I've tried everything. Well, obviously not everything because I can't get it right. I want to spawn a bunch of NPCs and leave them to their own devices in hope they create civilization, and me looting said civilization.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8120 on: November 22, 2011, 09:27:19 am »

Shift Z, and they'll most likely just cause your game to crash.
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Evaristo Carriego

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8121 on: November 22, 2011, 12:40:21 pm »

Yeah...

Is it the same with the NPCs I'd find naturally?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8122 on: November 22, 2011, 03:22:27 pm »

There are no natural NPCs, they can only be found if you spawn them.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8123 on: November 22, 2011, 03:23:01 pm »

Did Whales get rid of that one NPC that despawns when you save and log out?
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ashton1993

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8124 on: November 22, 2011, 04:09:13 pm »

There are no natural NPCs, they can only be found if you spawn them.

I've spent about 2-3 in-game weeks looking for survivors  :'(
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Evaristo Carriego

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8125 on: November 22, 2011, 07:53:20 pm »

There are no natural NPCs, they can only be found if you spawn them.

Spoiler (click to show/hide)

But I waited for them...
« Last Edit: November 22, 2011, 09:04:01 pm by Evaristo Carriego »
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Blackray Jack

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8126 on: November 22, 2011, 08:39:42 pm »

Wow. So I just left the town and traveled north along the highway... I'm doing fine when out in the middle of said highway a zombie horde spawns and mows me down. So much for wilderness = peaceful!
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8127 on: November 22, 2011, 08:46:24 pm »

Wilderness ain't peaceful, it's a lie. Even if there are no zombies, wolves and bears are very real threats. And quite deadly. Packs of wolves, in particular, if you don't have a decent weapon.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8128 on: November 22, 2011, 08:52:08 pm »

I've been raped by bears and wolves before.

Bastards.
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Blackray Jack

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8129 on: November 22, 2011, 09:12:06 pm »

Wilderness ain't peaceful, it's a lie. Even if there are no zombies, wolves and bears are very real threats. And quite deadly. Packs of wolves, in particular, if you don't have a decent weapon.

Psh. Bear < Boomstick

But yeah, all I ran into when walking on the highway were squirrels and the occasional deer, and then...zombie horde.
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