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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1294691 times)

Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8055 on: November 19, 2011, 05:29:08 pm »

I think that's exactly the point he's making, is that having a bunch of mere greens doesn't deter you much.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8056 on: November 19, 2011, 05:31:05 pm »

Megastores are amazing.

My starting character, unskilled but well-armed with a revolver, 9mm smg and rifle, had no problems clearing a 9-tile metastore on the first day. I was less than impressed. [sorry whales - you might want to tweak this]

Zombies are pushovers, always have been. Wait til you get swarmed by wolves, giant bees, mutated monstrocities, and robots or manhacks.

Me, I have no guns. I rarely get guns and when I do, I stick to something as close to silent as possible, add a silencer, and use it only as a last resort.

I'll stick to my trusty machete, my friends.

In other news, its 3 PM - Day 1 and I'm still alive. Though I've been playing for months, that's a new record. :P I never go for continuity; I go for fast-and-hard flaming death. I think I'll stick around this time, now that the new build is up.

...So many bugs, though... >_<
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8057 on: November 19, 2011, 05:38:41 pm »

Megastores are amazing.

My starting character, unskilled but well-armed with a revolver, 9mm smg and rifle, had no problems clearing a 9-tile metastore on the first day. I was less than impressed. [sorry whales - you might want to tweak this]

It's not meant to pose a challenge.  Just to avoid it being free megaloot.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8058 on: November 19, 2011, 06:37:19 pm »

It's not like they have tons of stuff, anyway. They're nice and all, but you'd get the same results raiding a couple of smaller, equivalent shops
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8059 on: November 19, 2011, 07:16:22 pm »

Yeah. Right.


I ran around my town killing and dodging zombies and I finally decided to take my first trip into the subway system. I was swarmed by CHUDs (Cannibals) and murdered. Even guns didn't do much against them.

Damn it, what a shitty end to a good run. I almost got to the second day too, I died against 7 CHUDs  and a Sewer Rat at 7:08 PM, Day 1. :)
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8060 on: November 19, 2011, 08:00:15 pm »

Sewing kits are bugged beyond use in the latest Windows version.

I tried restarting, dying, dropping, picking up singles and multiples, used it with all the confirmed repairable items, and every single time it says "You don't own this item"

Damn it.
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TerryDactyl

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8061 on: November 19, 2011, 08:36:43 pm »

Yeah. Right.


I ran around my town killing and dodging zombies and I finally decided to take my first trip into the subway system. I was swarmed by CHUDs (Cannibals) and murdered. Even guns didn't do much against them.

Damn it, what a shitty end to a good run. I almost got to the second day too, I died against 7 CHUDs  and a Sewer Rat at 7:08 PM, Day 1. :)

Very strange... has this changed? They seemed kind of squishy to me, before.

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8062 on: November 19, 2011, 09:05:05 pm »

Is there any working Windows version with megastores?

ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8063 on: November 19, 2011, 11:00:48 pm »

SCHUDs are weaky. They're stronger than surface greenies, but I'd consider a Fast Zombie more dangerous.


Speaking of which, is it just me or are young fungaloids pretty hard punchers? I had to get past one and lost quite a bit of life in just two blows. (the problem being when rather than one fungaloid, you are somewhere surrounded by DOZENS. A couple of hits, pain sets in, and you can't outrun them anymore)
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8064 on: November 19, 2011, 11:03:25 pm »

I died to one, critical shots with .22CB and Mosquito dealing 6-9 damage, where green criticals were 30+, and then ALL of my melee failed to hit, as the young fungaloid was standing in a broken window.  Confusing...

ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8065 on: November 19, 2011, 11:21:09 pm »

Quote
critical shots with .22CB and Mosquito dealing 6-9 damage

There's your problem. .22 is very weak, you can't expect to kill anything better than a green/fast/wolf very fast. Meaning that if you have to use that, you have to kite the monsters, and be prepared to having to reload.

Although TBH, given that it's underground, I think the best way to go would be to shoot the Chuds with a 9mm or larger. Even unsilenced.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8066 on: November 19, 2011, 11:24:22 pm »

Right, but against greens I was scoring 30+ damage, 45+ on headshots.  I could even score good hits on necros and brutes!  But something about that one young fungaloid...

ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8067 on: November 19, 2011, 11:26:21 pm »

oh, you meant fungaloids. I thought you meant schuds.


Fungaloids have another problem: They don't have a head. Hence you don't get the kind of criticals you can get with stuff that does have one. :p


BTW: In my recent experiences a marlin rifle is much better than any .22 handgun. +3 damage :)
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RexMundi

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8068 on: November 19, 2011, 11:59:17 pm »

Damn, I'm going to go suicide one of my best, longest lived, and fav guys yet so I can update and use the new megastors.
please, tell me I can live in one and never leave?
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8069 on: November 20, 2011, 12:02:17 am »

SCHUDs are weaky. They're stronger than surface greenies, but I'd consider a Fast Zombie more dangerous.


Speaking of which, is it just me or are young fungaloids pretty hard punchers? I had to get past one and lost quite a bit of life in just two blows. (the problem being when rather than one fungaloid, you are somewhere surrounded by DOZENS. A couple of hits, pain sets in, and you can't outrun them anymore)

2 Machete hits, max 3, always took out a fastie for me without issue.

I guess I was just unlucky.
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