Well it was amusing pinning combine soldiers to walls with what basically amounted to a really fast moving blunt object. Really I don't think the bar of rebar being so hot as to be red added much to the actual damage output besides awesome factor.
Anywho, slightly off topic I remember pressing a button a few versions ago that showed me my addiction levels? Does that still exist? Dosn't seem to be in the list of buttons.
I imagine the heat contributed to its armor-piercing capabilities a bit, much like incendiary bullets do.
Viewing your addiction levels was a debug tool; I think you can still get it via the Z cheat menu, and choosing "view game state." But it's not information you're supposed to know.
speaking of which, is there any way to see the kill list without quitting the game?
No, but pretty soon I'm going to overhaul the @ menu and put in a "record" screen or something, with kill counts, maybe a kills per hour, number of miles traveled, number of bullets fired, etc.
Is there anything that can detect you when you're using the cloaking bionic? I managed to get it installed and it lets me walk right past military turrets. I know that giant bees can't detect (or defend from) you when you have the olfactory mask on.
Anything that smells or hears you can detect you if you're using the cloaking bionic. Bees don't even really see you--they track you primarily by scent, so using the cloaking bionic around them is entirely pointless.
I've also wondered for a while about this:
are bar fridges supposed to work for some reason? or is finding unspoilt food in them a bug?
If the former: can we keep stuff from spoiling by stashing it in bars?
Not strictly a bug, but it was Deon (bars come from DLM if I remember correctly) being bad
Fixed, thank you.
Floating rooves of course
Yup
I haven't yet coded in a "check if buildings are still stable and make the roof collapse" function, and I'm not sure I want to--it'd take a while and slow things up.