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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309008 times)

Blackray Jack

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7725 on: November 08, 2011, 09:59:29 pm »

Question: Anyone know how to raise stats aside from the beginning? Will they be able to raise naturally on their own or is it permanent once you set them?

Edit: A button to try and force yourself awake would be useful, as to avoid losing valuable daylight.
« Last Edit: November 08, 2011, 11:38:23 pm by Blackray Jack »
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7726 on: November 09, 2011, 06:26:02 am »

Question: Anyone know how to raise stats aside from the beginning? Will they be able to raise naturally on their own or is it permanent once you set them?

Not sure how spoiler this is really, but better safe that sorry. At worst it's a very minor spoiler.
Spoiler (click to show/hide)
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Straven

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7727 on: November 09, 2011, 06:29:15 am »

Edit: A button to try and force yourself awake would be useful, as to avoid losing valuable daylight.
Bit unrealistic but would be useful so i suggest a new item such as alarm clock which will wake u up when u want but will cause noise and so can attract zombies
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7728 on: November 09, 2011, 06:55:41 am »

Okay, um I just went on http://cataclysmff.zxq.net/SMF/index.php for the first time in a while. Is it well and truly fucked?

Oh, and what version are we up to? Haven't checked in a while...

ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7729 on: November 09, 2011, 06:56:48 am »

that's abandoned. try whalesdev instead.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7730 on: November 09, 2011, 06:57:40 am »

Yeah, the new forums are linked in the OP.
And the latest windows is Cataclysm 01.a.o with Matt's patch for spike pits.
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7731 on: November 09, 2011, 07:02:33 am »

K!

ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7732 on: November 09, 2011, 08:33:55 am »

Fungal walls are invulnerable now? as soon as I kill one, an uninjuried one pops up in its place

Edit: indeed: my kill list showed 183 dead fungal walls, yet they kept respawning.
« Last Edit: November 09, 2011, 09:27:06 am by ChairmanPoo »
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

JacenHanLovesLegos

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7733 on: November 09, 2011, 11:38:49 am »

I'm sure a nuclear weapon will take care of that.
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Micro102

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7734 on: November 09, 2011, 03:46:05 pm »

Well, I haven't played this in a while, so I am wondering. Are there AI now? Can you build your own shelters now?

*things that probably aren't there but I am still hoping*

Can you make multiple story houses?

Can you collect AI in your shelter and arm them?

Do zombies now spawn far away off screen and have their movements simulated, so you don't have zombies appear in your house while you are gone, or in your basement when you go down after sleeping upstairs?
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7735 on: November 09, 2011, 04:39:00 pm »

Quote
Well, I haven't played this in a while, so I am wondering. Are there AI now?
Not yet
Quote

Can you build your own shelters now?
yes

Quote
Can you make multiple story houses?
No. There are no multiple storey buildings yet, either, though Whales is working on it, or so I hear. There *are* multiple storeys in labs, though.

Quote
Do zombies now spawn far away off screen and have their movements simulated, so you don't have zombies appear in your house while you are gone, or in your basement when you go down after sleeping upstairs?
No. It's not really practical to simmulate that much, either. The basement spawn thing should be addressed, though, maybe...
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7736 on: November 09, 2011, 05:07:13 pm »

Actually, zombies have always spawned far away off screen... and the basement thing is largely eliminated, should be eliminated totally for houses.

Monsters traverse stairs "intelligently," do, rather than just teleporting down with you, so that solves some basement madness.

And zombies don't create a new spawn point if they're "pulled" outside their normal spawn point, so unless zombies follow you down, you won't get zombies in your basement.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7737 on: November 09, 2011, 05:12:19 pm »

They can however, follow you down from behind a layer of pits without taking a single scratch. ;D
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7738 on: November 09, 2011, 05:13:22 pm »

Not zombies, but sometimes things spawn in basements. In my previous game my basement was plagued by ants.

I reckon there was an anthill nearby, and it ranked nearby basements as a potential spawn point, or something
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7739 on: November 09, 2011, 05:33:27 pm »

Let's just say the ants got through cracks in the wall?  Or something.  Any tile close enough to an anthill is a valid spawn point for ants.

They can however, follow you down from behind a layer of pits without taking a single scratch. ;D

Haha, sure, but the above terrain simply isn't tracked while you're below; just a monster's distance from the stairs.  I suppose I could make the distance calculation also check for damage the monster would take on its way...
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!
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