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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314427 times)

DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7590 on: November 03, 2011, 01:23:50 pm »

Made a thread about Cataclysm on FP:
http://www.facepunch.com/threads/1136542
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7591 on: November 03, 2011, 03:51:16 pm »

Soo many corpses ._. I don't know what to do with them all! Too bad we can't make makeshift walls out of zombie corpses, that would be awesome.
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JacenHanLovesLegos

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7592 on: November 03, 2011, 03:53:22 pm »

Burn them and make a wall of fire.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7593 on: November 03, 2011, 03:59:52 pm »

Burn them and make a wall of fire.

They don't stay alight for very long, so every so often I butcher them en masse and light the tainted meat on fire to cleanse the area.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7594 on: November 03, 2011, 04:17:21 pm »

Made a thread about Cataclysm on FP:
http://www.facepunch.com/threads/1136542

There was actually a FP thread back in the day.  It mostly consisted of people complaining about the ASCII UI.  Oh haha
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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trees

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7595 on: November 03, 2011, 05:15:00 pm »

I just managed to get my hands on a grenade launcher, and I really like how they're implemented. The shrapnel effects are great.
Also, animal empathy is my new favorite trait because it turns bee hives in to places filled with free food and shelter. They also don't even retaliate if you kill a few of them, giving you a good opportunity to train survival and get chitin.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7596 on: November 03, 2011, 05:17:39 pm »

I always saw animal empathy as "Free food for Life", never thought to raid beehives using it.   Iiinteresting.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7597 on: November 03, 2011, 05:18:28 pm »

Two minor things.
  • Putting bayonets on SMGs: Kinda weird? They aren't exactly longarms.
  • Animal Empathy doesn't prevent some spiders from being hostile and attacking you.
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trees

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7598 on: November 03, 2011, 05:23:24 pm »

Animal empathy also doesn't prevent ants from being hostile, either. I suppose that's primarily for balance reasons, though, since ant holes are a lot larger than bee hives.
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JacenHanLovesLegos

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7599 on: November 03, 2011, 05:32:04 pm »

What does zombie pheromone do?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7600 on: November 03, 2011, 05:45:51 pm »

Friendly zombies for a couple of turns. Might or might not be long enough to escape a hulk
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7601 on: November 03, 2011, 05:54:01 pm »

Actually, if Animal Empathy works on bees, then THAT is a bug.

...and yeah, apparently giant bees have the MF_ANIMAL flag set, which makes animal empathy work on them.  Removing.  Must've accidentally put that in there at some point.

Is putting bayonets on SMGs weird?  I don't know.  Maybe?  I almost allowed players to put them on handguns, too, but then opted not to.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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trees

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7602 on: November 03, 2011, 05:56:41 pm »

Actually, if Animal Empathy works on bees, then THAT is a bug.

Aww... I knew I shouldn't have mentioned it.  :P
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7603 on: November 03, 2011, 06:04:20 pm »

Actually, if Animal Empathy works on bees, then THAT is a bug.

If it's only supposed to work on certain animals, I'd suggest rephrasing the description a bit, as it might not be clear.

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Is putting bayonets on SMGs weird?  I don't know.  Maybe?  I almost allowed players to put them on handguns, too, but then opted not to.

As far as I know, bayonets are really only a thing you put on a long weapon, particularly a rifle. Putting one on a small weapon like a pistol or SMG is kind of weird, yeah.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7604 on: November 03, 2011, 06:08:08 pm »

Though I like the thought of watching a survivor gouge out a zombie's eyes with a bayonet attached to a pistol, it isn't all that realistic, nor SMGs.
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