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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1298064 times)

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #705 on: July 01, 2011, 02:12:24 pm »

Throwing rocks and other blunt objects at them is super effective, actually. But yeah, the whole point is they are resistant to cutting damage, so don't even bother trying to shoot them :P
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #706 on: July 01, 2011, 02:21:44 pm »

Rally army of the wikiwriters

Since trough time we bay12 has been known to fill out wiki like the toads we all are.

Now http://cataclysm.whoopshop.com/index.php/Main_Page

If you get odd issues

try a simple shift - F5 to clear the cache

Oh yeah it seems some part of AUS,NZ,US,RUS will have problems showing the page due to DNS not coming trough yet.
« Last Edit: July 01, 2011, 02:23:19 pm by head »
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Eagleon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #707 on: July 01, 2011, 02:43:08 pm »

Any chance the morale check for crafting could be placed after selecting an item to craft? It's still useful to be able to check what you need to craft something, even when you've wet and you don't much feel like making that molotov that'll save your life :P (ok, poor example, rag + alcohol, but there are some more complicated ones)

Actually, speaking of, instead of being completely unable to do something while you're past that small critical threshold, why not apply further morale penalties and only stop the player when things get really bad? Still some consequences without being absurdly crippling. We've all pushed through tedious tasks at work in order to make money or pass a test, I imagine having zombies everywhere would be a bit more motivating than that, if no less irritating.
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hachnslay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #708 on: July 01, 2011, 03:08:09 pm »

how do you change batteries in a flashlight?
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #709 on: July 01, 2011, 03:12:09 pm »

how do you change batteries in a flashlight?

Try U and then r
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #710 on: July 01, 2011, 03:18:05 pm »

You need to wield the flashlight first though. Makes me think the game could benefit from a unload from inventory command.
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Vorbicon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #711 on: July 01, 2011, 03:25:25 pm »

I've gotten nothing but crashes from trying to unload batteries from flashlights, radios and such in the Windows version. I'm dependent on finding batteries on their lonesome.
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Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #712 on: July 01, 2011, 03:31:43 pm »

Damn, I just rain-suicided again. That must be some bad rain...
Could you add a rain-resistance perk or implant?
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #713 on: July 01, 2011, 03:34:17 pm »

Dude how hard is it to go inside when it starts acid drizzling? I mean seriously.
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hachnslay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #714 on: July 01, 2011, 03:42:33 pm »

apparently dropping worn items does not remove the encumberance...
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #715 on: July 01, 2011, 03:43:08 pm »

Any chance the morale check for crafting could be placed after selecting an item to craft? It's still useful to be able to check what you need to craft something, even when you've wet and you don't much feel like making that molotov that'll save your life :P (ok, poor example, rag + alcohol, but there are some more complicated ones)

Actually, speaking of, instead of being completely unable to do something while you're past that small critical threshold, why not apply further morale penalties and only stop the player when things get really bad? Still some consequences without being absurdly crippling. We've all pushed through tedious tasks at work in order to make money or pass a test, I imagine having zombies everywhere would be a bit more motivating than that, if no less irritating.
You're underestimating the power of depression and apathy when everyone around you is dead and there's really no point in your survival.
Still, I do agree the penalty steps in a bit too soon. Just being a tad wet usually makes you sad enough to not be able to craft.

Damn, I just rain-suicided again. That must be some bad rain...
Could you add a rain-resistance perk or implant?
Enviromental suits sound great, and more realistic.

Also, anyone noticed the crossbows are really overpowered? They're silent, do quite a lot of damage, and best of all, the bolts are reusable.
I'm killing ants in about 2 hits each, plus I can get in close, since the first hit nets enough damage to make them flee.
« Last Edit: July 01, 2011, 03:55:32 pm by FunctionZero »
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x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #716 on: July 01, 2011, 04:00:19 pm »

Yea. Maybe he should make it so wooden bolts aren't reusable and steel bolts only have a slight chance of being re-usable, and he should tone down the damage just a very tiny bit.

teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #717 on: July 01, 2011, 04:00:54 pm »

Is possibile to play in full-screen mode with the Windows version??
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chaoticag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #718 on: July 01, 2011, 04:04:08 pm »

Well, at high skill anything can be, and crossbows being the more realistic choice, except of course the problem isn't so much their strength as the ability to get them and use them. The reload time on it is horrendous, and even though it's silent it's damage is not respectable. To put this into perspective, in the afternoon of the first day, I can take down anything bare handed, electro-zombies included, without getting hit (But i do get electrocuted). Fists take no inventory space either, although I do consider getting an emergency shotgun for those things I don't want to get near.
Better 20 zombies I can kill without a scratch than an electro zombie.
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x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #719 on: July 01, 2011, 04:08:50 pm »

I guess you do have a point, chaotic. It gets tough in the next few days of the game anyway, so it balances out.
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