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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314690 times)

Seriyu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6990 on: October 17, 2011, 03:38:21 am »

Is there any way to get into fridges and such?

They sometimes say they have 6 string or whatever in them, but I can't figure out how to get the stuff out.

L0master

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6991 on: October 17, 2011, 03:48:32 am »

Is there any way to get into fridges and such?

They sometimes say they have 6 string or whatever in them, but I can't figure out how to get the stuff out.
You interact with adjacent objects by pressing "e" and choosing direction.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6992 on: October 17, 2011, 04:25:45 am »

Is everyone sure that zombies are not, in fact, faster?

I used to get five rounds or so when they were stuck in windows, but now after two or three hits they manage to start punching.

PD: On the Desert Eagle: "It's highly inaccurate": it isn't, really. It's quite accurate (was designed for target shooting, in fact). It's impractical mostly because of it's weight and bulk.
« Last Edit: October 17, 2011, 04:37:20 am by ChairmanPoo »
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6993 on: October 17, 2011, 05:18:16 am »

I think the speed increase is due to the pain cap. Since it's capped at a 15%? decrease in speed, they'll be noticably faster after you shoot them a few times. Their base speed hasn't changed, but they don't get slowed down as much anymore.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6994 on: October 17, 2011, 05:22:12 am »

Quote
PD: On the Desert Eagle: "It's highly inaccurate": it isn't, really. It's quite accurate (was designed for target shooting, in fact). It's impractical mostly because of it's weight and bulk.
I think it's a gameplay over realism thing. The Deagle already does more damage, holds more ammo, has less recoil, and has a better rounds vs reload time ratio than the Redhawk - which is the only other gun which uses .44 caliber.

Here's a question for you: Do corpses ever rot? With a high enough butchering skill, light corpses can give more meat than they actually weigh.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6995 on: October 17, 2011, 05:26:23 am »

I think the speed increase is due to the pain cap. Since it's capped at a 15%? decrease in speed, they'll be noticably faster after you shoot them a few times. Their base speed hasn't changed, but they don't get slowed down as much anymore.

Either that, or melee has been nerfed even more. It wouldn't surprise me.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6996 on: October 17, 2011, 05:31:12 am »

How do i put stuff into containers? I want to store my meat properly :)
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6997 on: October 17, 2011, 05:36:07 am »

How do i put stuff into containers? I want to store my meat properly :)
I don't think you can, maybe try "r"eloading while holding an empty container?

Do containers slow the spoilage timer at all though? It seems like more useless weight/volume.

Edit: Here's an odd bug, if you pick up a squirrel corpse, then pick up a rabbit corpse, they both get listed as "Squirrel Corpse [2]". Weight/Volume numbers still add up correctly though.

Did anyone notice they removed quicksave?
« Last Edit: October 17, 2011, 05:44:11 am by Blaze »
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6998 on: October 17, 2011, 05:58:16 am »

Containers, besides game flavor, are good for only one thing right now; enabling liquids to be picked up.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6999 on: October 17, 2011, 06:03:56 am »

Containers, besides game flavor, are good for only one thing right now; enabling liquids to be picked up.

Oh ok.. I meant frigdes but.. ok.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7000 on: October 17, 2011, 06:08:21 am »

Do you mean picking up liquids that have been spilled on the floor? (Via broken glass containers or "U"nloaded containers)

Another question: Are the organisms in goo canisters/goo pits and the gelatinous blobs in slime pits considered XE037 or XE142/XE157 that were mentioned in the computer logs?

Oh ok.. I meant frigdes but.. ok.
Shift + d, then choose the direction you want to drop it.

It doesn't slow the spoilage timer at all though.
« Last Edit: October 17, 2011, 06:13:36 am by Blaze »
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7001 on: October 17, 2011, 06:22:53 am »

FUUUU-
When downloading the SDL lib i just get a weird file i cant open, not even with winrar, i mean inside the tar gz.
Could someone please give me a zip with the mingw sdl stuff? I really want to mod this

running Win7 btw.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7002 on: October 17, 2011, 06:28:47 am »

FUUUU-
When downloading the SDL lib i just get a weird file i cant open, not even with winrar, i mean inside the tar gz.
Could someone please give me a zip with the mingw sdl stuff? I really want to mod this

running Win7 btw.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7003 on: October 17, 2011, 06:29:24 am »

FUUUU-
When downloading the SDL lib i just get a weird file i cant open, not even with winrar, i mean inside the tar gz.
Could someone please give me a zip with the mingw sdl stuff? I really want to mod this

running Win7 btw.


Its the SDL

Nevermind, 7zip saved the day.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7004 on: October 17, 2011, 06:30:08 am »

Ok.
So Blaze ninja'd me when I suggested 7z, and you ninja'd me when I was explaining what you meant to Blaze.

Fucking ninjas.
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