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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316003 times)

L0master

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6795 on: October 12, 2011, 02:48:04 am »

Quote
2) How do I increase my attributes? (STR, INT, PER, DEX)
It used to be by drinking purifiers. Not anymore, AFAIK.

I know that mutagen CAN deplete dots from attributes permanently (Not healable by purifiers!), so maybe it works both ways

(I just experienced the above. On the bright side, I got Regeneration mutation out of the deal. Not nearly as good as regeneration CBM, but hey, it's something)

Well, the obly time an attribute increase happened to me - was when I aquiered mutagen effect and slept. On waking up I recieved a message about my STR having been increased. And the increase turned out to be permanent.
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Number of kills: 15
 dog: 1
 your mother: 14

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6796 on: October 12, 2011, 02:51:06 am »

You can still gain stats by eating Marloss berries. Each berry gives 1 point to each attribute.
Spoiler (click to show/hide)
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L0master

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6797 on: October 12, 2011, 04:58:09 am »

You can still gain stats by eating Marloss berries. Each berry gives 1 point to each attribute.
Spoiler (click to show/hide)
I ate a Marloss berry once, but aside from getting a lot of morale, nutrition, quench and Marloss addiction I didn't notice any changes. But I assume I just didn't pay attention to the increase of attributes.

A couple of questions:
1) I'd like an explanation about burst fire. Is the lenght of a burst random or is there a way to control it? I find burst-fire very effective but it wastes ammo pretty bad. One burst eats half of my FN-FAL 20-bullet clip.
2) Do spoilable comestibles last longer in fridge? And how do you put stuff into a container? By "D"ropping it and choosing container's direction?
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Number of kills: 15
 dog: 1
 your mother: 14

Mini

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6798 on: October 12, 2011, 05:21:09 am »

2) Do spoilable comestibles last longer in fridge? And how do you put stuff into a container? By "D"ropping it and choosing container's direction?
No, the explanation being that power is out and fridges are effectively white boxes.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6799 on: October 12, 2011, 05:51:57 am »

You can still gain stats by eating Marloss berries. Each berry gives 1 point to each attribute.
Spoiler (click to show/hide)

Spoiler: Actually... (click to show/hide)


1) I'd like an explanation about burst fire. Is the lenght of a burst random or is there a way to control it? I find burst-fire very effective but it wastes ammo pretty bad. One burst eats half of my FN-FAL 20-bullet clip.

It varies from gun to gun, and as such if you use burst fire often, you may want to choose your weapon based on burst size.  In the .308/7.61 caliber used by your FN-FAL, the H&K G3 offers a 7-round burst, the FN SCAR-H a 5-round burst, and the Savage 111F has no burst at all.  .223/5.56 is more versatile, with bursts at 3, 5, 6, 10, and 20.
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6800 on: October 12, 2011, 06:09:55 am »

Do you have any plans to reintroduce a more straightforward way of getting stat increases?  As is, Intelligence especially is a very hard ceiling on what you can ultimately do (by limiting book reading), and investing up to Intelligence 15 or whatever at start is kinda ridiculous.  It shouldn't be easy of course, but somewhat reliably raising your stats would be a good "late game" reward mechanic.

Also, the .22CB ammo in a good rifle is now "Blam!" level loud after the sound revamp, even though it is specifically described as being practically silent.  I don't know how "realistic" it is, I'm just saying that if the game itself describes a round as virtually silent, it probably should be treated as such.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6801 on: October 12, 2011, 06:11:06 am »

Most stims increase intelligence by quite a lot. Although the nerfs might have changed that.
But I've never taken more than 11 intelligence to start.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6802 on: October 12, 2011, 08:18:40 am »

I've never played a character less than 11 intelligence.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6803 on: October 12, 2011, 08:24:43 am »

My standard right now is 13, lets me avoid messing with stims too much.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6804 on: October 12, 2011, 08:29:23 am »

You know, you don't have to read those high-Int books--you're not missing out on much except for some crafting recipes that you probably wouldn't use much anyway.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6805 on: October 12, 2011, 08:31:13 am »

Yeah, once you get the skill to make crossbow bolts or zombie pheromones you're basically set.
And they can both be made with the beginner level books.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6806 on: October 12, 2011, 08:32:15 am »

You know, you don't have to read those high-Int books--you're not missing out on much except for some crafting recipes that you probably wouldn't use much anyway.

Meh, I need the int make make more battery packs, purifier and mutagen...
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6807 on: October 12, 2011, 08:39:12 am »

I like the fact that you can't increase your stats.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6808 on: October 12, 2011, 08:43:28 am »

I like the fact that you can't increase your stats.

You can...you just need enough mutagen...
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6809 on: October 12, 2011, 08:51:32 am »

You can still gain stats by eating Marloss berries. Each berry gives 1 point to each attribute.
Spoiler (click to show/hide)
Spoiler: Actually... (click to show/hide)
Spoiler (click to show/hide)
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