I've been playing the game a lot more recently, but I feel like there's something missing, I *think* it's ambiance. I don't really get the "Zombie Apocalypse-ish" feeling after awhile. Of course, this might not be considered a zombie apocalypse game but an apocalypse game that happens to have zombies in it so that might be the issue.
I mean, we should be avoiding combat for the most of the game, but we get rewarded skill points AND items for killing zombies, which kinda detracts from that idea. Then there's the point of getting so stupidly powerful that almost nothing can manage to kill us.
I mean, take a look at Rogue Survivor Ugh, game comparisons. Combat gives us nothing, zombies are a constant danger no matter how strong you get, food is scarce and always running out, and the music pushes down on you wherever you go. I can't really judge this game seeing as it's incomplete, but I'm hoping I can get that chill in Cataclysm like I do in RS (Have you HEARD the full sleeping music in RS?).
The self-set difficulty system in RS is nice too, since it fits with Whales' idea of player-set difficulty.
I also remember someone posting a hard-mode mod somewhere, any idea if it's getting updated?
One other thing I'd like to see is progressing characters for progressing worlds. For example. as the days pass in the world, any surviving character has to deal with increasing rareness of food and supplies from spoilage and use, larger numbers of zombies, tougher zombies, and whatever disaster the player character unleashes on the world. So, instead of rolling back the world for the next PC in that world, why not give that PC a boost in terms of skill an items to deal with this tougher world? In essence, you're taking control of another survivor that has had to survive without your guidance, thus has managed to scrounge together some items and amass some skill compared to a random PC that just poofs in out of nowhere. Sorta like reclaiming in DF.
Also bug: I've been getting spawns like blobs, zombie scientists, skitterbots, and one-eyed mutants aboveground. I think that "Underground monster spawns following you up" thing is causing it.