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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1294279 times)

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6255 on: September 19, 2011, 03:41:27 pm »

You know what's shit? Finally getting construction then not having a hardware store anywhere. There was one, but it was just filled with useless garbage like chainsaws.
I mean, I can't even find a hammer!

Time to regen I guess ...
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6256 on: September 19, 2011, 03:46:10 pm »

Can anyone who's played let me know if the large nail requirements for construction are a significant hindrance? It would be nice if we can eventually build walls without nails, or maybe even without wood (e.g. stone).

No, not that significant. While you do need around 20 nails per tile, they also spawn in houses now. I'm pretty sure around 1 in 2 houses will have a 100 nails pack.

At some point in the future, it would be nice if items that should be more common to a given building type actually were more common. For instance, basic household supplies should be almost-guaranteed in most houses, nails should be more common in hardware stores, etc.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6257 on: September 19, 2011, 04:12:35 pm »

I might have to compile this myself if somebody doesnt hurry and get a windows port up :D
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6258 on: September 19, 2011, 04:13:52 pm »

I might have to compile this myself if somebody doesnt hurry and get a windows port up :D
its already out.
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Crystalline (SG)
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6259 on: September 19, 2011, 04:15:17 pm »

https://github.com/aposos/Cataclysm
Here's the windows port :P
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6260 on: September 19, 2011, 04:51:31 pm »

Construction Cost Modifiers für Testers und Cheaters

Not German, don't worry. This mod modifies the costs for construction, et cetera.
Comes in precompiled .exe flavor and .diff flavor.

So yeah, Windows users need not learn how to compile.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6261 on: September 19, 2011, 05:06:03 pm »

How do I stop that "Monster spotted--run mode is on!" message from coming up when I see a zombie and locking my controls up until I hit "!" twice?

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6262 on: September 19, 2011, 05:13:04 pm »

How do I stop that "Monster spotted--run mode is on!" message from coming up when I see a zombie and locking my controls up until I hit "!" twice?
Well, that IS the whole point of the Run Mode - to stop you from getting killed if you hold down the movement buttons.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6263 on: September 19, 2011, 05:15:12 pm »

Oh. Well then. . . .Off to build my hermit's shack >.>

Suggestion:The ability to create a stairway down to the underground, which can then be expanded using a jackhammer. The ability to remove rubble would also need to be implemented. Then we can effectivley create basements and tunnels to those as of yet unused 'caverns'.

One cheer for advanced mining operations in a desolate world filled with monsters!

Huzzah!
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6264 on: September 19, 2011, 05:15:33 pm »

Hey whales did you fix the -negative exp bug?
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6265 on: September 19, 2011, 05:22:55 pm »

Which bug is that? I noticed that XP can start decreasing (and potentially go negative) if your morale is bad enough, but I assumed that was intentional.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Hiiri

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6266 on: September 19, 2011, 05:24:13 pm »

https://github.com/aposos/Cataclysm
Here's the windows port :P

Ugh... I don't get it. You still have to compile that, no?

I tried these instructions with poor success. Please tell me I'm just stupid and getting it all wrong.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6267 on: September 19, 2011, 05:24:46 pm »

Click the "downloads" button. There's a zip package there with the compiled game.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6268 on: September 19, 2011, 05:26:31 pm »

Which bug is that? I noticed that XP can start decreasing (and potentially go negative) if your morale is bad enough, but I assumed that was intentional.

That's the bug i'm talking about, exp can go down i had -1000 something once it really ruined my char
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6269 on: September 19, 2011, 05:29:04 pm »

What on earth did you do to get such a bad morale for a long period of time? You need at least -100 to start losing it.
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