It's finally done! I rushed it out so I could release on
ARRP, so I didn't get to do as much QA as I would've liked, but here it is!
Github - source downloadLinux only. If someone could port to Windows, I would greatly appreciate it!
New features:- Construction!! Press * to construct terrain.
- New skill - Carpentry; used for construction.
- Two new books, about carpentry.
- New terrain types - half-wall, wooden wall,
- Item stacking!! Items of like type will stack together. They'll de-stack intelligently if necessary. You can drop part of a stack by entering a number before the letter tag on the drop screen; e.g. "d4H" will drop 4 of the items from stack H.
- Multidrop - The drop screen now allows you to select as many items as you like to drop at once.
- You can craft (and construct) using items on the floor, up to two tiles away. This should make crafting things which require lots of two by fours or leather much less of a hassle.
- New craft - Steel spear
Bug fixes:- Fixed improperly randomization of hacking attempts
- Skeletons are no longer healed by fire.
- Kill counts save properly. I think. Didn't test this one properly.
- Consuming items with the 'a' key now takes up time, like consuming with the 'E' key
- Fixed bug preventing gun mods from changing the gun's accuracy
- Fixed major bug caused any time the game tried to draw a line with slope of -1 or 1--this will affect bugs in ranged combat, field of view, monster behavior, and more.
- Crossbow traps and spiked pits no longer shoot every body part at once
Tweaks:- Capped movement penalty for speed addiction
- Capped movement penalty for pain and painkiller at 60 and 30, respectively
- Made cocaine withdrawal's depressant effects more severe
- Fatigue drain during sleep slowed down greatly--you will now sleep longer. Let me know if this needs further tweaking in either direction.
- Fast Healer trait doubled in effectiveness.
- Nerfed bee and wasp stings.
- Reduced the boost a high stabbing skill gives to damage.
- The penalty for dodging more than one attack in a turn is now much stiffer--don't get surrounded!
- Over-encumbrance warnings only delivered if the piece of clothing you just put on covers the over-encumbered area.
Next, I'll be focusing on tweaks and feature requests, along with bug reports and the like, that I haven't been able to address due to working on the big features listed here.
Also, what's normally found in slime pits?
Slime [pools] that slows down your movement, and spawns just rags as far as items go; from what i can tell at least. (And of course lots and lots of slime blobs.)
Interesting, seems like there's no reason to visit them then. I'll mention if mine has anything different. Maybe they're like beehives, where occasionally you'll find a dead scientist with loot?
There's a few goodies you can find in there, but nothing too exciting. It'll be used or expanded upon in the future, but yeah, for now it's just a death trap.
Jackhammers do have drawbacks, but the fact that they let you break into a lab or a bank vault, without the normal difficulties associated, means that I'll be keeping them rare.