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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310040 times)

Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5775 on: August 27, 2011, 01:05:43 pm »

'a'ctivate and then 't'hrow... works for me. Speaking of molotovs, though, they should probably be a bit less powerful. Maybe only have one square of flame, and maybe a chance of another square or two? and if you wanted to go to the trouble, you could make like napalm molotovs. those would be very powerful. Maybe still not as large, but a much better chance of setting zombies on fire, and very little chance of that fire going out.
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Matz05

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5776 on: August 27, 2011, 01:38:12 pm »

Napalm is just sticky gasoline. Wouldn't really have a bigger AOE, just more afterburn on nombies.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5777 on: August 27, 2011, 04:50:00 pm »

I just noticed that skellies can't break through windows, is that a bug?
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5778 on: August 27, 2011, 04:52:38 pm »

Their puny little bony arms aren't strong enough.
Plus, in my opinion, skeletons are the hardest non-special zombie to kill because of the whole "LOLNOCUTTINGORBULLETSFORYOU".

Whenever I see them try to break glass, I show mercy and break it for them.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5779 on: August 27, 2011, 05:35:51 pm »

'a'ctivate and then 't'hrow... works for me. Speaking of molotovs, though, they should probably be a bit less powerful. Maybe only have one square of flame, and maybe a chance of another square or two? and if you wanted to go to the trouble, you could make like napalm molotovs. those would be very powerful. Maybe still not as large, but a much better chance of setting zombies on fire, and very little chance of that fire going out.

TBH having it be only one, maybe 2 squares seems much more off than the current "inferno in a bottle" model, seeing as how the small fires you can ignite with a lighter are one square as well. Maybe something like a absolute minimum of 3x3, with a 30% chance of another square of fire in each square adjacent to the original outer 8?
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5780 on: August 27, 2011, 05:47:46 pm »

Quote
How many blows does it take for a normal human to beat another human to death? somewhere in the 30-60 range seems reasonable. Humans are tough.

It's (way too) easy to kill someone with one hit if you know how and where to punch.

This game is quite nice. I've read some of the previous pages, but i can't understand everything : is there a "tileset" pack somewhere ?

And sorry for my english, not my first language.

Thanks.
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CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5781 on: August 27, 2011, 06:19:42 pm »

any word on when npc's are going to be re-introduced?
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5782 on: August 27, 2011, 06:40:16 pm »

any word on when npc's are going to be re-introduced?

I'm hoping to have the construction update finished within a week, if I have time.  After that, NPCs will be my next major project (though there'll probably be another cycle of rapid-fire mini-updates, bugfixes, and merges of community content).
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5783 on: August 27, 2011, 07:11:04 pm »

You know what Cataclysm needs? A TV Tropes page. :P
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5784 on: August 27, 2011, 07:29:09 pm »

Agreed. I was sorely disappointed when I found none.
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5785 on: August 27, 2011, 07:33:52 pm »

Is it possible for me to empty this glass bottle of rotten milk, without drinking said rotten milk?

Because I'd love to have a molotov cocktail instead of a bottle of rotten milk but I'd rather not drink rotten milk.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5786 on: August 27, 2011, 07:43:16 pm »

(w)ield it then (U)nload it.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5787 on: August 27, 2011, 08:03:07 pm »

Ah, thanks, I knew there had to be a way around it.

New question - my eyes have an encumberace level of 3. All I'm wearing is sneakers, cargo pants, and a trenchcoat. Why? I was wearing safety goggles earlier but I took them off thinking they were causing it, but it didn't help. Similarly, my mouth(?!) has an encumberace level of 3 and my feet of 2 and I'm not really sure why.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5788 on: August 27, 2011, 08:07:52 pm »

I would guess you're carrying more than your volume limit allows, which bumps all encumberances up by 3
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5789 on: August 27, 2011, 08:12:46 pm »

Well it's too late to check now (burned to death in the sun due to albinoism caused by a failed implant attempt) but wouldn't that have made my feet level 3 as well?

But come to think of it, I probably was carrying more then my limit since all I had was a trenchcoat and cargo pants.
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