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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310112 times)

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5715 on: August 25, 2011, 12:45:38 pm »

You need more fuel beforehand if you want to cremate a corpse. And fires in pits only spread to items in other pits.
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Darion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5716 on: August 25, 2011, 12:55:23 pm »

I got a few questions...
1-How safe are forests?
2-Is there some kind of barricade that i can craft?
3-How good is a molotov?
4-Do breaking windows/doors attract zombies?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5717 on: August 25, 2011, 01:01:16 pm »

1: Acid rain will KILL you.
2: You can barricade windows and doors by (a)pplying a hammer towards them.
3: Nice for crowds and setting off bigger explosions.
4: Nearby ones will probably hear it, but it's not going to draw in a horde like gunfire will.
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Darion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5718 on: August 25, 2011, 01:03:56 pm »

Forgot a question:
Can i lockpick a door? I don't liek to break them.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5719 on: August 25, 2011, 01:06:40 pm »

You can crowbar them open without damaging them, and you can get a bionic that lets you pick locks, basically the same effect.
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Darion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5720 on: August 25, 2011, 01:07:38 pm »

I see, Thanks ma'am :)!
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5721 on: August 25, 2011, 01:19:45 pm »

T'isnea a problem.
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CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5722 on: August 25, 2011, 02:06:30 pm »

So how do i dig holes?
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5723 on: August 25, 2011, 02:07:17 pm »

(a)pply a shovel towards a tile marked as diggable
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5724 on: August 25, 2011, 02:08:16 pm »

And then don't walk into it :P
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CT

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5725 on: August 25, 2011, 07:11:26 pm »

How can i control err schizophrenia? Because my character is flipping right the fuck right now :0
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No, yep. That's what I meant too. I want to come out of the theater completely fucked up for weeks.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5726 on: August 25, 2011, 07:12:58 pm »

Thorazine helps keep the effects under control. You can find it in Pharmacies and such.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5727 on: August 25, 2011, 07:23:33 pm »

We need reloading benches :D

My mod adds reloading to the game, but I just made it use a hand press since I didn't want to try to code in stationary tools and then add them to places.

Right now the spawn of primers is too high though, I adjusted it upward after having difficulty finding them - now it spawns them too much lol. It still relies on taking apart other ammo for the powder/lead though.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5728 on: August 25, 2011, 08:32:32 pm »

Is the new version of your mod out soon paul?
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Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5729 on: August 26, 2011, 09:48:59 am »

You need more fuel beforehand if you want to cremate a corpse. And fires in pits only spread to items in other pits.

Ok, I tried it and you're right, apparently one corpse isn't enough fuel, but 2-3 are.

Do fires take a REALLY REALLY long time? Because this one has been burning like all day and the corpses aren't even "damaged" (not that I know there is such a prefix for corpses).

We need reloading benches :D

My mod adds reloading to the game, but I just made it use a hand press since I didn't want to try to code in stationary tools and then add them to places.

Ok, that's interesting. I thought the same about stationary benches but I wanted to keep it short :)

I'm hoping building comes soon so I can make a Land of the Dead style city. However like DF I hope it comes with a mechanic to make invasions possible. I think hulks can go thru walls sometimes? When they rip off steel bar doors I think the wall usually comes down with it.
« Last Edit: August 26, 2011, 09:52:03 am by Sergius »
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