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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310188 times)

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5670 on: August 24, 2011, 05:04:18 am »

A few versions ago there were NPCs. I am not sure if they still spawn; but the issue was that they were working only for the first character in the world and before your first save/load.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5671 on: August 24, 2011, 09:17:42 am »

The teleporters are an item; you can 'a'ctivate them.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5672 on: August 24, 2011, 10:08:49 am »

The stationary teleporters on the other hand do not seem to work.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5673 on: August 24, 2011, 10:21:37 am »

I've had stationary teleporters work for me before. I'm not sure how I did it though - I think they may count as traps, and the chance of "sucessfully avoiding them" is high, which may be the issue. Let me go check.

Edit:
Yep, the pads work fine. VrrrrRMMM*POP!*
« Last Edit: August 24, 2011, 10:31:44 am by GlyphGryph »
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Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5674 on: August 24, 2011, 11:18:36 am »

Wait, git saves stuff that you've removed from the repository?  Isn't that the point of removing it?

Sheesh, the more I learn about git the more I wish I'd used SVN or something.  Thanks for the tip.

Subversion does exactly the same. In fact, it's harder to permanently purge files from history than Git. You actually have to dump the entire repository and use a special utility (grep) to filter out the unwanted files before using said modified dump to create a new repository.

One of the features of source control is that you can always revert to an older version.

EDIT: BTW, if you manage to purge the files, be careful when pulling from other people, according to documentation, since they also have the undesired files, they may get re-pulled or something. I don't exactly know how it works. Since you're using patches you should be okay.
« Last Edit: August 24, 2011, 11:21:01 am by Sergius »
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5675 on: August 24, 2011, 11:34:18 am »

Yeah, but you can remove files from the CURRENT version of a subversion project easily enough. It will still be there in the history, but people won't grab it when they checkout the project.

Is that what the git issue is, that its keeping old versions in the "current iteration"?

I assume you can do the same in GIT, but, like SVN, you do it not be deleting the files but by flagging them as removed.

Edit:
Yep, thats it, it's just "git rm". If you flag them, they'll be marked for deletion in your current project and won't be downloaded anymore.
« Last Edit: August 24, 2011, 11:37:39 am by GlyphGryph »
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SolarShado

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5676 on: August 24, 2011, 12:14:23 pm »

It's also possible to pass git-clone a '--depth' option. I'm pretty sure if you specify '--depth 1' it just grabs the latest version without putting the entire history. (Not an expert, but I do like to read manual pages before I use an unfamiliar command.)

Also: Am I the only one who loves the irony of a (nearly) Linux-exclusive game that a lot of Windows users want to play?
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5677 on: August 24, 2011, 12:25:23 pm »

Isn't depth 1 the default, though?
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UristMcUsithumom

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5678 on: August 24, 2011, 12:29:33 pm »

Also: Am I the only one who loves the irony of a (nearly) Linux-exclusive game that a lot of Windows users want to play?
It's called schadenfreude. You should be ashamed.
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5679 on: August 24, 2011, 01:12:10 pm »

Also: Am I the only one who loves the irony of a (nearly) Linux-exclusive game that a lot of Windows users want to play?

No, you're not. Armok knows you are not alone. *evil laugh*


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Aleks

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5680 on: August 24, 2011, 01:37:19 pm »

It works with Cygwin, so windows users have access to the linux version.
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5681 on: August 24, 2011, 01:43:59 pm »

Isn't depth 1 the default, though?

No the default is to clone the repo, history and all.
github provides the download link for an archive (either tar.gz or zip) of just the latest files which might be a better option for people that wish to play.
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Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5682 on: August 24, 2011, 01:46:20 pm »

Isn't depth 1 the default, though?

--Depth 1 is not the default, the default is to clone the entire repository, which allows to push changes whenever supported. That includes files that once existed but are deleted in the current version.

Normally you shouldn't want to delete files from history. But definitely you should remove files that should have been ignored from the beginning (the entire obj and save folders for example, and the compiled executable).

I actually use --depth 1 in some cases, especially if I have a slow internet connection or am trying to keep the size down, such as in the virtual image I made.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5683 on: August 24, 2011, 02:08:27 pm »

Huh, that's strange. I'll have to remember to specify depth 1 now, then. Man, that means projects must get HUGE later on, that's super annoying!

I guess the difference between git and svn, is that in SVN most people use "checkout", which only create a working copy of the current state rather than a copy of the entire repository...
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5684 on: August 24, 2011, 02:21:28 pm »

Lol i'm badass my bus idea will be added, i hope we can loot student corpses omg
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