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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310791 times)

Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5220 on: August 13, 2011, 06:36:04 pm »

I usually put my int at 12 just for the faster skill gain, and drink some cola/energy drink or take caffeine pills when I want to read the really advanced books.

It's kind of humorous that getting high on cocaine and Adderall makes a person smart enough to understand complex books that they otherwise couldn't read.
« Last Edit: August 13, 2011, 06:43:17 pm by Paul »
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5221 on: August 13, 2011, 06:53:24 pm »

I normally go for 14 int, 6 dex, 6 per, and 10 strength. Do friendly turrets actually do stuff now?
Yeah, they actually engage enemies now.

iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5222 on: August 13, 2011, 07:01:30 pm »

Yeah, but the trait (gifted hands) literally means that that char has very precise and steady hands, and excels at things like surgery, even when he has no training to do so.
Very precise and steady hands? There's a Dexterity stat for a reason, man. Not sure if it's applied to installing CBMs yet, though.

I normally go for 14 int, 6 dex, 6 per, and 10 strength. Do friendly turrets actually do stuff now?
Yeah, they actually engage enemies now.
That is only if you get lucky or your computers skill is high enough (or a mix of the two), as you can misprogram one to shoot at you instead.
« Last Edit: August 13, 2011, 07:06:57 pm by iceball3 »
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5223 on: August 13, 2011, 07:47:34 pm »

If dexterity was included in CBM installation, that would be great. If not, then, gifted hands.
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cartmann

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5224 on: August 13, 2011, 08:16:38 pm »

I was just wondering, if that multiple products could be gained from a single recipe?
I just added a recipe to make a rag from just about all clothes i believe would be tearable, but tearing a tshirt into just 1 rag for use with a molotov is just a waste.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5225 on: August 13, 2011, 08:17:18 pm »

Why not just use scissors?
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cartmann

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5226 on: August 13, 2011, 08:18:54 pm »

wouldn't that just add a tool to the recipe, not give more than 1 rag?

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5227 on: August 13, 2011, 08:20:03 pm »

I normally just avoid chopping up clothes all together, since its usually easier just to loot shit tons of rags from houses. Now that I know any container can be used for molotovs, however. . . .lets just say that insignifitown will be burning in short order.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5228 on: August 13, 2011, 08:20:28 pm »

I mean use the scissors to cut the items.
Or is the intent to have a method to get rags without scissors?
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cartmann

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5229 on: August 13, 2011, 08:23:29 pm »

Oh i'm fine with obtaining the rags, simply tear the clothes up, but i just want to get more than 1 rag from a tshirt etc.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5230 on: August 13, 2011, 08:24:27 pm »

I'm not sure how to do it in crafting but the simplest method is to just (a)pply a pair of scissors to it.
You usually get a few from it.
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cartmann

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5231 on: August 13, 2011, 08:25:42 pm »

ah i didnt know that could be done... shouldve tried it before.. well this means hell on earth for these damn zombies!

Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5232 on: August 13, 2011, 08:30:20 pm »

God, if only you could drop a board or something over a pit to cross it. I almost killed myself falling down my own defense pit not realizing it was so dangerous.

Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5233 on: August 13, 2011, 09:19:15 pm »

I seem to have a knack for making characters that are blessed.

Spawned in a house right beside a backpack. Found a flashlight in a dresser right beside the basement entry. Found two purifiers inside the basement, which removed my asthma and bad back. Checked a few houses nearby, grabbing an mp3 player and some assorted food/medical supplies on the way, and found another basement. It's one of those weaponry basements, loaded with guns ammo and melee weapons. Picked up a TDI Vector and over 300 assorted rounds for it, as well as a Glock 19 with 50 rounds of +P and 40 rounds of +P+ ammo. Also grabbed a combat knife.

This char is only at 9:30 am on day 1 and he's better equipped than my last char was on day 3. That one got killed by a pack of wolves because the only gun I ever managed to find was a Remington 700, and after killing a few with the 4 shots he couldn't reload.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5234 on: August 13, 2011, 11:15:01 pm »

You lucky bastard. :P
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